📐 PMP Math & Formulas — Part 2

Crashing, Agile, Probability, Resources, Procurement, Financial — With Interpretation Tables & Scenarios
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⚡ Crashing & Cost Slope

CrashingCrashing adds resources (people, equipment, overtime) to shorten schedule duration. It ALWAYS costs more money and is ONLY applied to critical path activities. The goal is maximum duration reduction for minimum additional cost. compresses schedule by adding resources. Only on critical path. Always costs more.

Cost Slope (cost per day saved) Cost Slope = (Crash Cost - Normal Cost) / (Normal Duration - Crash Duration) Lower cost slope = crash this activity first. It gives most time for least money.
Additional Crash Cost Crash Cost Added = Cost Slope x Days Crashed Multiply cost slope by number of days you are shortening the activity
New Project Cost New Cost = Original Project Cost + Total Crash Cost Added

⭐ Crashing Interpretation Table

ScenarioStatusWhat It MeansAction
Activity on critical path, low cost slopeCRASH FIRST ✓Cheapest way to save schedule daysCrash to maximum crash limit
Activity on critical path, high cost slopeCRASH LASTExpensive option — use only if cheaper options exhaustedCrash only when no other option
Activity NOT on critical pathDO NOT CRASH ✗Crashing non-critical activities saves zero schedule timeIgnore for crashing purposes
Multiple critical paths after crashingMUST CRASH ALL ✗Each critical path must be crashed simultaneouslyAdd cost slope of both activities
Crash limit reached on cheapest activityMOVE TO NEXTActivity fully crashed — move to next cheapest on critical pathApply next lowest cost slope
Cost to crash > benefit of saving timeSTOP CRASHING ✗Diminishing returns — not worth itConsider fast-tracking instead
🎯 Crashing Priority Order: 1) Find critical path. 2) Rank critical activities by cost slope (lowest first). 3) Crash cheapest first up to its crash limit. 4) Recheck if new critical paths formed. 5) Continue until target duration achieved.

📘 Crashing Scenarios — 4 Cases

Case 1 — Simple Crash to Save 3 Days

Critical path activities with cost slopes:
Activity A (critical): Normal=10d, Crash=7d, Cost slope=$1,500/day, Max crash=3 days
Activity B (critical): Normal=8d, Crash=6d, Cost slope=$2,200/day, Max crash=2 days
Activity C (critical): Normal=6d, Crash=5d, Cost slope=$3,500/day, Max crash=1 day
Need to save 3 days. Original cost = $200,000

Step 1: Crash A (cheapest at $1,500/day) x 3 days = +$4,500
New project cost = $200,000 + $4,500 = $204,500. Duration saved: 3 days. Done!

Case 2 — Crash Limit Reached, Must Continue to Next Activity

Need to save 5 days. Critical path: A(cost slope $800/day, max 2 days) | B($1,200/day, max 3 days) | C($2,000/day, max 2 days)

Step 1: Crash A x 2 days (max) = $800x2 = $1,600. Duration saved: 2 days. Need 3 more.
Step 2: Crash B x 3 days (max) = $1,200x3 = $3,600. Duration saved: 3 more. Total saved: 5.
Total crash cost = $1,600 + $3,600 = $5,200

Case 3 — Two Critical Paths Emerge (Must Crash Both)

🎭 Exam Trap — Parallel Critical Paths:
After crashing Path 1 from 20 to 18 days, Path 2 (was 18 days) is now ALSO critical at 18 days.
To save 1 more day, must crash BOTH paths simultaneously:
Path 1 cheapest remaining: Activity D, cost slope $1,000/day
Path 2 cheapest: Activity E, cost slope $800/day
Cost to save 1 day = $1,000 + $800 = $1,800/day (combined cost slope)

Case 4 — Bridge Project: Find Cheapest Way to Meet Deadline

Current schedule = 30 days. Required = 25 days. Need to save 5 days.
Critical path activities:
ActivityNormal DurationCrash DurationCost SlopeMax Crash
Excavation8 days6 days$900/day2 days
Forming10 days7 days$1,100/day3 days
Concrete Pour7 days6 days$2,500/day1 day
Curing5 days4 days$400/day1 day
Crash order (lowest cost slope first):
1) Curing x1 day = $400 | 2) Excavation x2 days = $1,800 | 3) Forming x2 days = $2,200
Total crash cost = $400+$1,800+$2,200 = $4,400 for 5 days saved

🚀 Fast-Tracking vs Crashing Comparison

FactorCrashingFast-Tracking
MethodAdd more resourcesOverlap sequential activities
Cost ImpactINCREASES cost significantlyMinimal direct cost increase
Risk ImpactLow additional riskHIGH additional risk (rework)
ApplicabilityAny critical path activityOnly activities that CAN logically overlap
Best WhenBudget available, risk tolerance lowBudget tight, risk tolerance higher
Exam Signal Word"Add overtime" / "add resources""Overlap" / "start before predecessor done"
Scenario — PM must save 4 days, has $10K budget:
Option A (Crash): Cost slope = $2,000/day x 4 days = $8,000 cost, no extra risk.
Option B (Fast-Track): Overlap Activity C into B — saves 4 days, $500 extra coordination cost but risks rework if B changes.
If budget is priority and risk is acceptable: Fast-Track. If risk is priority: Crash.

🏃 Agile — Velocity & Throughput

Average Velocity Velocity = Total Story Points Completed / Number of Sprints Use last 3-5 sprints for rolling average. More data = more reliable forecast.
Sprints Needed to Complete Backlog Sprints Needed = Remaining Story Points / Average Velocity (round UP) Always round UP — you cannot complete a partial sprint.
Time to Release Time = Sprints Needed x Sprint Length (weeks)
Kanban Throughput Throughput = Items Completed / Time Period Example: 24 user stories in 4 weeks = 6 stories/week throughput

📋 Sprint Capacity Math

Sprint Capacity (Hours) Capacity = Team Members x Working Days x Hours/Day x Availability % Availability % = typically 70-80% (accounts for meetings, admin, support, email)
Capacity in Story Points Point Capacity = Hour Capacity / Avg Hours per Story Point
Sprint Capacity Example:
7 developers | 10 working days | 8 hrs/day | 75% availability
Capacity = 7 x 10 x 8 x 0.75 = 420 hours
If avg story = 7 hours: Point capacity = 420 / 7 = 60 story points/sprint
But team velocity (historical) = 48 pts. Plan based on velocity (48), not capacity (60).

📉 Burndown & Burnup Charts

Ideal Daily Burndown Rate Daily Rate = Total Sprint Points / Sprint Working Days Creates the "ideal line" — straight diagonal from start to zero
Remaining Work at Any Day Remaining = Starting Points - Points Completed So Far
Burnup Chart Progress Scope line (flat/rising) vs Completed line (rising toward scope) When scope line RISES = scope creep added. Burnup makes this visible; burndown does NOT.

📅 Release Planning Math

Features Deliverable by Fixed Date Deliverable Points = Available Sprints x Average Velocity If backlog > deliverable points: must defer lowest-priority items or negotiate deadline
Release Planning Scenario:
Release in 4 months. Sprint = 2 weeks. Available sprints = 8.
Team velocity = 35 pts/sprint. Deliverable = 8 x 35 = 280 story points
Total backlog = 380 points. Deficit = 100 points must be deferred.
PM works with Product Owner to prioritize top 280 points for this release.

⭐ Agile Metrics Interpretation Table

MetricValue / TrendStatusMeaning & Action
VelocityStable or risingHealthy ✓Team improving or consistent — reliable for forecasting
VelocityDeclining or erraticProblem ✗Team impediments, scope changes, or instability — investigate
BurndownBelow ideal lineAhead of plan ✓Team completing more than expected — may finish early
BurndownAbove ideal lineBehind plan ✗Team falling behind — risk of not completing sprint goals
BurndownFlat line (no descent)STALLED ✗No work being completed — major impediment exists
Burnup Scope LineRisingScope Creep ✗New work added — delivery date will be pushed out
Sprint Capacity vs VelocityCapacity > VelocityNormal gapOverhead consumes 20-30% — this is expected and healthy
Sprints NeededDecreasing each sprintOn track ✓Backlog being consumed as planned
Sprints NeededNot decreasingProblem ✗Scope added as fast as being completed — "treadmill effect"

📘 Agile Math Scenarios — 5 Cases

Case 1 — How Many Sprints Remaining?

Sprints 1-4 velocity: 32, 28, 36, 30 pts. Remaining backlog: 195 pts.
Average velocity = (32+28+36+30)/4 = 126/4 = 31.5 pts/sprint
Sprints needed = 195/31.5 = 6.19 → 7 sprints (always round UP)
Sprint = 2 weeks → 14 weeks remaining

Case 2 — Will We Make the Release Date?

Stakeholder wants release in 10 weeks. Sprint = 2 weeks = 5 sprints available.
Velocity = 40 pts/sprint. Deliverable = 5 x 40 = 200 points
Remaining backlog = 240 pts. Shortfall = 40 pts.
Options: Remove 40 pts from release scope, OR add one more sprint (extend 2 weeks), OR increase velocity.

Case 3 — Reading a Burndown Chart

Sprint: 60 pts, 10 days. Ideal rate = 6 pts/day.
Day 3 actual: 30 pts completed → Remaining = 30 pts (ideal at day 3 = 42 remaining)
30 remaining vs 42 ideal → Ahead of plan by 12 points GOOD
Day 7 actual: 44 pts completed → Remaining = 16 pts (ideal = 18 remaining)
16 vs 18 → Still slightly ahead GOOD

Case 4 — Scope Creep on Burnup Chart

🎭 Burnup Reveals Hidden Scope Creep:
Sprint 1: Scope=100pts (line flat). Completed rises to 30.
Sprint 2: Scope jumps to 120pts (scope line rises!). Completed rises to 55.
Sprint 3: Scope at 120. Completed rises to 80.
PM notices: 20 new points added in Sprint 2. Burndown chart would NOT show this — scope looks "normal."
Burnup REVEALS the addition — prompts discussion with PO about source of new scope.

Case 5 — Agile EVM Hybrid

Sprint planned: 50 pts (PV=50). Completed: 42 pts (EV=42). Days used: 10 (AC=10 days).
SPI = 42/50 = 0.84 BEHIND (84% schedule efficiency)
If 300 pts remain, at current rate: 300/42 = 7.14 sprints → 8 sprints needed
At 0.84 efficiency, consider: address impediments OR reduce scope.

🎲 Probability Basics

Basic Probability P(Event) = Favorable Outcomes / Total Possible Outcomes Range: 0 (impossible) to 1.0 (certain). Expressed as decimal or %.
Complement Rule P(NOT A) = 1 - P(A) "Probability event does NOT happen" = 1 minus probability it DOES happen
AND Rule — Both events must happen (independent) P(A AND B) = P(A) x P(B) For independent events only. Example: P(no delay in Phase 1 AND Phase 2)
OR Rule — Either event occurs P(A OR B) = P(A) + P(B) - P(A AND B) For mutually exclusive events (can't both happen): P(A OR B) = P(A) + P(B)

⭐ Probability Interpretation Table

Probability ValueQualitative LevelMeaningRisk Response Priority
0.90 - 1.00 (90-100%)Very HighNear certainty — treat as fact for planningHighest — must respond
0.70 - 0.89 (70-89%)HighLikely to occur — significant probabilityHigh priority response needed
0.30 - 0.69 (30-69%)MediumCould go either way — monitor closelyModerate response appropriate
0.10 - 0.29 (10-29%)LowUnlikely but possible — watchlistAccept or low-cost mitigation
0.01 - 0.09 (1-9%)Very LowRare occurrence — mostly acceptAccept; note in risk register
Sequential Success Probability (AND Rule)
3 activities x 90% each0.9 x 0.9 x 0.9 = 0.729 = 72.9% overall success. Even 90% per step drops to 73% over 3 steps!
5 activities x 80% each0.8^5 = 0.328 = 32.8% overall. Risk accumulates rapidly in serial activities.
Scenario — Project Success Through 4 Gates:
Each gate approval probability: 90%, 85%, 95%, 80%
P(all approved) = 0.90 x 0.85 x 0.95 x 0.80 = 0.582 = 58.2%
P(at least one rejected) = 1 - 0.582 = 41.8% risk of project stoppage
Even with high individual probabilities, overall risk is significant in sequential processes.

🎲 Monte Carlo Simulation

Monte CarloMonte Carlo runs thousands of project simulations using probability distributions for each variable. It outputs a probability distribution of possible project completion dates or costs, typically shown as an S-curve or histogram with percentile values. — runs 10,000+ simulations to model project uncertainty.

Reading Monte Carlo Output — Confidence Levels P80 = value with 80% probability project finishes at or below this P50 = 50% chance | P80 = recommended | P90 = conservative | P10 = very optimistic
PercentileMeaningRisk LevelUse Case
P1010% chance of finishing at or below this cost/dateVery risky — optimisticBest-case scenario only
P5050% chance of finishing at or below (median)Moderate riskMost likely scenario — not recommended for funding
P8080% chance of finishing at or belowLow-moderate riskRecommended for budget requests and commitments
P9090% chance of finishing at or belowVery low riskHigh-risk projects, critical deliverables
Monte Carlo Output Example:
Simulation results for project completion cost:
P10 = $880,000 (90% chance of costing MORE than this)
P50 = $1,050,000 (50/50 — median outcome)
P80 = $1,190,000 Recommended budget request
P90 = $1,310,000 (conservative — used for critical infrastructure)

If PM requests $1,050,000 (P50), there is a 50% chance of overrun. Request P80 = $1,190,000 for responsible budgeting.

💰 Reserve Analysis

Contingency Reserve Contingency = Sum of (Probability x Impact) for all KNOWN risks For "known unknowns." PM has full authority to use. Part of cost baseline.
Management Reserve Management Reserve = % of Project Cost (typically 5-15%) For "unknown unknowns" — unforeseen events. Requires management approval. NOT in cost baseline.

⭐ Reserve Interpretation Table

Reserve TypeFor What Risks?Who Approves Use?In Cost Baseline?In Project Budget?
Contingency ReserveKnown unknowns (identified risks)Project Manager ✓YESYES
Management ReserveUnknown unknowns (unforeseen)Management / SponsorNOYES
Budget Hierarchy
Planned Cost + Contingency Reserve = Cost Baseline
Cost Baseline + Management Reserve = Project Budget
Example: Planned=$500K + Contingency=$40K = Baseline $540K | + Mgmt Reserve $54K = Budget $594K
🎭 Exam Trap — Which reserve does PM need approval for?
"The project encountered an unforeseen geological issue. PM needs $30K." — This is an unknown unknown = Management Reserve = needs management approval.
"Risk R4 occurred (was in risk register). PM uses $15K reserve." — This is a known risk = Contingency Reserve = PM authorized to use independently.

👥 Resource Loading & Utilization

Resource Utilization % Utilization = (Assigned Hours / Available Hours) x 100% >100% = over-allocated (problem) | 80-90% = practical sweet spot | 100% = no buffer
Effort vs Duration Duration = Effort (person-days) / Number of People 2 people x 5 days = 10 person-days effort. Adding people shortens duration but adds communication.

⭐ Resource Utilization Interpretation Table

Utilization %StatusMeaningAction
< 60%Under-utilizedResource has excess capacity — could take more workAssign additional tasks or reassign
70-85%Optimal ✓Productive with buffer for issues and adminMaintain — this is the target range
85-100%Watch closelyHigh but sustainable short-term; no room for surprisesMonitor; avoid adding more work
> 100%OVER-ALLOCATED ✗Resource physically cannot do all assigned workResolve: reassign, delay, or add resources
Leveling vs Smoothing
Resource LevelingMay extend scheduleDelays activities to resolve over-allocation. Schedule floats out.
Resource SmoothingSchedule preservedUses float to adjust assignments. Does NOT extend project end date.
Resource Calculation Scenario:
Inspector A: Available 40 hrs/week. Assigned: Project Alpha=22hrs + Project Beta=20hrs + Project Gamma=8hrs
Total assigned = 50 hrs. Utilization = 50/40 = 125% — OVER-ALLOCATED
Resolution options: Reduce hours on one project, extend timeline, or bring in second inspector.
🎭 Brooks's Law — Adding People Makes It Worse (initially):
Team of 8: Channels = 8x7/2 = 28 | Add 4 people late in project: 12 people = 12x11/2 = 66 channels
Added 4 people but added 38 new communication channels. Training time + onboarding can DELAY completion.
The exam expects you to know: adding people to a LATE project usually makes it LATER.

📈 Learning Curve

Learning Curve Effect New Unit Time = Previous Doubling Time x Learning Rate Applied each time cumulative output DOUBLES. 80% curve: each doubling = 80% of previous time.
Learning RateEffectIndustry
70%Very rapid learning — strong improvementComplex manufacturing, aerospace
80%Good learning rate — typicalConstruction, software, engineering
90%Slow learning — minimal improvementMature processes, repetitive tasks
100%No learning — constant time per unitFully automated processes
80% Learning Curve Example — Welding:
Unit 1: 100 hrs | Unit 2 (1st doubling): 100x0.80 = 80 hrs | Unit 4 (2nd doubling): 80x0.80 = 64 hrs | Unit 8: 64x0.80 = 51.2 hrs
Cost reduction over time: significant savings in repetitive construction work (bridge sections, drainage structures).

🔧 Make-or-Buy Analysis

Break-Even Units (Make vs Buy) Break-Even = Fixed Cost of Making / (Buy Price per Unit - Variable Cost of Making) Below break-even: BUY cheaper. Above break-even: MAKE cheaper.
Total Make Cost Make Cost = Fixed Setup Cost + (Variable Cost x Units)
Total Buy Cost Buy Cost = Buy Price x Units

⭐ Make-or-Buy Interpretation Table

ScenarioDecisionReason
Quantity < Break-Even UnitsBUY ✓Fixed setup cost not recovered — buying is cheaper per unit
Quantity = Break-Even UnitsEQUALTotal cost is exactly the same — decide on other factors
Quantity > Break-Even UnitsMAKE ✓High volume recovers setup cost — making is cheaper overall
Other Factors Beyond Cost
Core competency?MAKEKeeps critical skills in-house, protects IP
Specialized expertise needed?BUYVendor has specialized capability unavailable in-house
Capacity constraints?BUYInternal team cannot take on additional work
Long-term strategic value?MAKEBuild internal capability for future benefit

📘 Procurement Scenarios — 3 Cases

Case 1 — Make-or-Buy Calculation:
Buy price from vendor: $80/unit. In-house: Setup=$30,000 + $50/unit variable cost.
Break-even = $30,000 / ($80-$50) = $30,000/$30 = 1,000 units
If need 800 units: Buy (800x$80=$64K) vs Make ($30K+800x$50=$70K) → BUY saves $6,000
If need 1,500 units: Buy (1500x$80=$120K) vs Make ($30K+1500x$50=$105K) → MAKE saves $15,000
Case 2 — Which Contract Type for Uncertain Scope?
Situation: IT system requirements still evolving. Duration uncertain. Expertise needed is rare.
Options: FFP (fixed price) — risky for seller → seller adds huge contingency to price.
Better choice: T&M with Not-to-Exceed cap — buyer pays for actual time, seller not penalized for scope changes. Cap protects buyer.
OR: CPIF — cost reimbursable with incentive to control cost.
🎭 Exam Trap — Which contract has highest buyer risk?
"Which contract type puts the most risk on the BUYER?" → CPFF (Cost Plus Fixed Fee)
Seller gets same fee regardless of performance. Buyer pays ALL cost overruns.
"Which puts most risk on SELLER?" → FFP (Firm Fixed Price)
Seller must deliver for fixed price — any overrun comes from seller profit.

💹 Break-Even Analysis

Break-Even Units Break-Even = Fixed Costs / (Selling Price - Variable Cost per Unit) (Selling Price - Variable Cost) = Contribution Margin per Unit
Break-Even Revenue Break-Even Revenue = Fixed Costs / Contribution Margin Ratio Contribution Margin Ratio = (Price - Variable Cost) / Price
Profit at Given Sales Volume Profit = (Units - Break-Even Units) x Contribution Margin per Unit

⭐ Break-Even Interpretation Table

Sales LevelResultMeaning
Sales < Break-EvenLOSS ✗Fixed costs not fully recovered — operating at a loss
Sales = Break-EvenZERO profit/lossAll costs covered, no profit yet — neutral
Sales > Break-EvenPROFIT ✓Every unit above break-even generates pure profit (contribution margin)
Sensitivity Analysis
Fixed costs INCREASEBreak-even RISESMust sell more to cover higher overhead
Selling price INCREASESBreak-even FALLSEach unit contributes more — fewer needed to cover fixed costs
Variable cost INCREASESBreak-even RISESLess profit per unit — need more sales to break even

📘 Financial Math Scenarios — 4 Cases

Case 1 — Break-Even for New Service

Monthly fixed costs: $12,000. Service price: $150. Variable cost per client: $60.
Contribution margin = $150 - $60 = $90 per client.
Break-even = $12,000 / $90 = 133.3 → 134 clients/month
At 200 clients: Profit = (200-134) x $90 = 66 x $90 = $5,940/month

Case 2 — PV and FV for Investment Decision

Invest $50,000 today OR receive $70,000 in 5 years. Discount rate = 8%.
PV of $70,000 = $70,000 / (1.08)^5 = $70,000 / 1.469 = $47,651
PV ($47,651) < Cost ($50,000) → Do NOT invest — not worth it at 8% discount rate.

Case 3 — NPV Project Selection

Discount rate = 12%. Project Alpha requires $150,000 investment.
Year 1: $60,000 → PV = $60K/1.12 = $53,571
Year 2: $65,000 → PV = $65K/1.2544 = $51,818
Year 3: $70,000 → PV = $70K/1.4049 = $49,823
Total PV = $155,212 - $150,000 = NPV = +$5,212 → ACCEPT Project Alpha

Project Beta: NPV = +$8,400 → If mutually exclusive, choose Beta (higher NPV)

Case 4 — Sunk Cost vs Future Value Decision

Engineering firm has spent $800K on a highway design project. New analysis shows:
- Cost to complete: $400K more
- Expected contract value if completed: $1.3M
- Penalty for stopping: $50K

Sunk cost = $800K → IGNORE.
Continue: spend $400K, receive $1.3M → Net future gain = +$900K
Stop: pay $50K penalty → Net future = -$50K
Decision: CONTINUE (future gain of $900K vs $50K loss)
The $800K already spent is irrelevant — only future flows matter.

📊 Estimate Type Accuracy Table

Estimate TypeAccuracy RangeWhen UsedBasisCost/Effort
Order of Magnitude (ROM)-25% to +75%Project initiation — very earlyExpert judgment, past projectsLow
Budget Estimate-10% to +25%Early planningAnalogous, parametricModerate
Definitive Estimate-5% to +10%Detailed planningBottom-up, detailed WBSHigh
Applying Estimate Ranges:
PM gives ROM estimate of $500,000 at project initiation.
Expected range: $500K x (1-0.25) to $500K x (1+0.75) = $375,000 to $875,000
Sponsor should not commit to exact budget until a definitive estimate is available.

📂 WBS & Bottom-Up Estimating

Bottom-Up Total Estimate Project Total = Sum of All Work Package Estimates Most accurate method. Requires complete WBS. Time-consuming but reliable.
Work Package Size Rule (80-Hour Rule) Work Package = 8 hours (min) to 80 hours (max) Should be completable in 1-2 reporting periods. Too large = can't track. Too small = overhead.
Bottom-Up Estimate Scenario — Road Project:
WP1 (Clearing): $45,000 | WP2 (Grading): $120,000 | WP3 (Sub-base): $80,000
WP4 (Paving): $190,000 | WP5 (Striping): $25,000 | WP6 (Signage): $18,000
Project Total = $45K+$120K+$80K+$190K+$25K+$18K = $478,000 (definitive estimate, -5%/+10%)
Low range: $478K x 0.95 = $454,100 | High range: $478K x 1.10 = $525,800

📝 Master Cheat Sheet — Part 2 Formulas

SCHEDULE COMPRESSION

  • Cost Slope = (Crash Cost-Normal Cost)/(Normal-Crash Duration)
  • Crash LOWEST cost slope FIRST on critical path only
  • Multiple critical paths: must crash BOTH simultaneously
  • Fast-track: overlap activities = no direct cost, HIGH risk

AGILE MATH

  • Velocity = Points Completed / Sprints (rolling average)
  • Sprints Needed = Remaining Points / Velocity (round UP)
  • Sprint Capacity = Members x Days x Hours x Availability%
  • Burndown: below ideal line = GOOD | Flat = stalled
  • Burnup: scope line rising = SCOPE CREEP
  • Deliverable by date = Available Sprints x Velocity

PROBABILITY / RISK / RESERVES

  • P(NOT A) = 1 - P(A)
  • P(A AND B) = P(A) x P(B) [independent]
  • Monte Carlo P80 = recommended confidence level for budgets
  • Contingency = sum of EMVs [PM uses | in baseline]
  • Management Reserve = % of budget [management uses | NOT in baseline]
  • Cost Baseline = Planned + Contingency | Budget = Baseline + Mgmt Reserve

RESOURCE / MAKE-BUY / FINANCIAL

  • Utilization = Assigned/Available x 100% [>100% = problem]
  • Break-even units = Fixed Cost / (Buy Price - Variable Cost)
  • Break-even for new product = Fixed / Contribution Margin per unit
  • ROM: -25%/+75% | Budget: -10%/+25% | Definitive: -5%/+10%
  • PV = FV/(1+r)^n | FV = PV x (1+r)^n | NPV>0 = accept

🎯 Advanced PMP Math Exam Tips — Part 2

  1. Crash lowest cost slope first, critical path ONLY. Non-critical crashing = wasted money, zero time saved.
  2. When two critical paths exist: must crash BOTH simultaneously. Add both cost slopes for each day saved.
  3. Fast-track = more risk, less cost. Crash = more cost, less risk. Know the trade-off cold.
  4. Velocity is historical fact. Capacity is theoretical max. Always plan releases using VELOCITY.
  5. Always round sprints UP — you cannot have 7.3 sprints. Round 7.3 to 8 sprints.
  6. Burnup shows scope creep; burndown does NOT. Burndown only shows remaining work — scope additions are invisible.
  7. Monte Carlo P80 = recommended for budget/schedule commitments. P50 is too risky (50% overrun probability).
  8. Contingency = PM controls. Management Reserve = needs approval. Cost baseline includes contingency; project budget includes both.
  9. Sequential risk compounds rapidly. Three 90% success rates = 72.9% overall — risk accumulates in serial processes.
  10. Utilization >100% = over-allocated. Optimal range is 70-85% (room for admin, meetings, issues).
  11. Resource leveling MAY extend schedule. Resource smoothing uses existing float and preserves end date.
  12. Learning curve: each DOUBLING of output (not each unit) triggers the reduction. 80% curve = 80% of previous doubling time.
  13. Make-or-Buy: calculate total cost at GIVEN quantity, not just unit cost. Setup cost changes everything.
  14. CPFF has HIGHEST buyer risk. FFP has HIGHEST seller risk. Know this for contract selection questions.
  15. Sunk cost = IGNORE for future decisions. Only future costs and benefits matter in continuation decisions.

📝 My Study Notes — Part 2



💾 Auto-Save: All notes saved ✓ PMP Math Part 2 | Eng. Ahmad Safi, PE