1. Project Management Fundamentals
🔷 What is a Project?
A project is a temporary endeavor that produces a unique product, service, or result.
- Temporary — definite beginning AND end
- Unique — different from routine operations
- Progressively Elaborated — developed step by step
⚙️ Operations vs. Projects
- Operations: Ongoing, repetitive, no end date
- Projects: Temporary, unique, defined end
Example: Running a factory = Operations. Building the factory = Project.
Portfolio → Program → Project Hierarchy
| Level | Definition | Focus |
|---|---|---|
| Portfolio | Collection of projects, programs, sub-portfolios to meet strategic objectives | Strategic (long-term goals) |
| Program | Group of related projects managed together for benefits not achievable individually | Benefits realization |
| Project | Temporary endeavor producing unique output | Deliverables & scope |
Project Constraints (Triple Constraint + 3 More)
Project Lifecycle Approaches
| Approach | Also Called | Key Traits | Best For |
|---|---|---|---|
| Predictive | Waterfall / Traditional | Sequential, detailed upfront planning, limited changes | Well-defined requirements, stable scope |
| Adaptive | Agile | Iterative, incremental, customer collaboration, welcomes change | High uncertainty, changing requirements |
| Hybrid | — | Combination of predictive + adaptive | Mixed certainty environments |
Key Stakeholders You Must Know
- Project Manager — manages the project day-to-day
- Sponsor — provides funding & resources; formal authority above PM
- Customer/User — receives and uses the deliverable
- Project Team — does the actual work
- Functional Manager — controls resources in a functional org
- PMO — standardizes PM processes across the organization
PMO Types
| Type | Authority Level | What It Does |
|---|---|---|
| Supportive | Low | Templates, training, lessons learned — advisory only |
| Controlling | Moderate | Sets framework/methodology, requires compliance |
| Directive | High | Controls projects; PM reports to PMO |
Organizational Structures
| Structure | PM Authority | Resource Availability | Budget Control | PM Role |
|---|---|---|---|---|
| Functional | Little/None | Little/None | Functional Manager | Part-time |
| Weak Matrix | Low | Low | Functional Manager | Part-time |
| Balanced Matrix | Low–Moderate | Low–Moderate | Mixed | Part/Full-time |
| Strong Matrix | Moderate–High | Moderate–High | PM | Full-time |
| Projectized | High/Total | High/Total | PM | Full-time |
Risks vs. Issues
⚠️ Risk
A potential future event that has NOT happened yet. May be positive (opportunity) or negative (threat).
🚨 Issue
A problem that has already occurred. Needs immediate resolution, tracked in the Issue Log.
My Study Notes
2. 12 Principles of Project Management (PMBOK 7)
Principles serve as foundational guidelines for strategy, decision-making, and problem-solving. These replaced the knowledge areas as the organizing framework in PMBOK 7.
Some Teams Serve Value, Systems Lead To Quality. Complex Risks Are Changeable.
🤝 Stewardship
Be a diligent, respectful, caring steward. Act with integrity, care, trustworthiness, compliance. Consider financial, social, environmental impacts.
👥 Team
Create a collaborative project team environment. Teams with diverse skills accomplish shared objectives more effectively than individuals working alone.
🎯 Stakeholders
Effectively engage with stakeholders. Proactive engagement advances value delivery. Stakeholders influence outcomes and performance.
💡 Value
Focus on value. Value is the ultimate indicator of project success. Value can be quantitative OR qualitative. Realized throughout, at end, or after project.
🔄 Systems Thinking
Recognize, evaluate, and respond to system interactions. A project is a system of interdependent domains. Systems are always changing — stay holistic.
🌟 Leadership
Demonstrate leadership behaviors. Effective leadership promotes success. ANY team member can lead. Adapt style to situation. Model honesty, integrity, ethics.
✂️ Tailor
Tailor based on context. Each project is unique. Tailor the approach iteratively throughout the project to fit the unique needs.
✅ Quality
Build quality into processes and deliverables. Quality = satisfying stakeholder expectations AND fulfilling project/product requirements.
🌀 Complexity
Navigate complexity. Complexity results from human behavior, system interactions, uncertainty, and ambiguity. Complexity can emerge at any point.
⚖️ Risk
Optimize risk responses. Risks can be positive (opportunities) or negative (threats). Address risks continually. Responses must be cost-effective & realistic.
🌱 Adaptability & Resiliency
Adaptability: respond to changing conditions. Resiliency: absorb impacts and recover quickly. Build both into the team's approach.
🔮 Change
Enable change to achieve the envisioned future state. Prepare stakeholders for adoption of new behaviors. Too much change too fast = change fatigue.
3. 8 Performance Domains (PMBOK 7)
Performance Domains are groups of related activities critical for effective delivery of project outcomes. They operate as an integrated system.
| # | Domain | Focus | Key Activities |
|---|---|---|---|
| 1 | Stakeholder | Engagement with stakeholders | Identify, analyze, engage, monitor stakeholders throughout |
| 2 | Team | People responsible for deliverables | Team development, leadership behaviors, high performance culture |
| 3 | Development Approach & Life Cycle | How and when to deliver | Predictive vs adaptive vs hybrid selection; delivery cadence |
| 4 | Planning | Organizing & coordinating work | Upfront and ongoing planning; evolving throughout project |
| 5 | Project Work | Establish processes & manage resources | Communication, engagement, procurement, physical resources |
| 6 | Delivery | Delivering scope & quality | Meet requirements, scope, quality; deliver expected outputs |
| 7 | Measurement | Assess performance & respond | Metrics, forecasting, corrective actions for optimal performance |
| 8 | Uncertainty | Risk & uncertainty | Identify threats/opportunities; ambiguity; complexity management |
4. Process Groups & Knowledge Areas (PMBOK 6)
PMBOK 6 organizes 49 processes across 5 Process Groups and 10 Knowledge Areas.
5 Process Groups
Process Groups Overview
| Process Group | Purpose | # Processes |
|---|---|---|
| Initiating | Authorize the project/phase; assign PM | 2 |
| Planning | Establish scope, objectives, course of action | 24 |
| Executing | Complete work defined in the PM Plan | 10 |
| Monitoring & Controlling | Track, review, regulate progress; initiate changes | 12 |
| Closing | Formally complete or close the project/phase | 1 |
49 Processes — Full Map
| KA | Initiating | Planning | Executing | M&C | Closing |
|---|---|---|---|---|---|
| Integration | Develop Charter | Develop PM Plan | Direct & Manage Work; Manage Knowledge | Monitor & Control Work; Integrated Change Control | Close Project |
| Scope | — | Plan Scope; Collect Requirements; Define Scope; Create WBS | — | Validate Scope; Control Scope | — |
| Schedule | — | Plan Schedule; Define Activities; Sequence Activities; Estimate Durations; Develop Schedule | — | Control Schedule | — |
| Cost | — | Plan Cost; Estimate Costs; Determine Budget | — | Control Costs | — |
| Quality | — | Plan Quality | Manage Quality | Control Quality | — |
| Resource | — | Plan Resource; Estimate Activity Resources | Acquire Resources; Develop Team; Manage Team | Control Resources | — |
| Communications | — | Plan Communications | Manage Communications | Monitor Communications | — |
| Risk | — | Plan Risk; Identify Risks; Qual. Analysis; Quant. Analysis; Plan Responses | Implement Responses | Monitor Risks | — |
| Procurement | — | Plan Procurement | Conduct Procurements | Control Procurements | — |
| Stakeholder | Identify Stakeholders | Plan Stakeholder Engagement | Manage Stakeholder Engagement | Monitor Stakeholder Engagement | — |
5. Common ITTOs — Inputs, Tools, Techniques, Outputs
• EEF — Enterprise Environmental Factors
• OPA — Organizational Process Assets
• Project Management Plan
• Project Documents
EEF vs. OPA
🌐 Enterprise Environmental Factors (EEF)
Things that IMPACT the project but are NOT part of the project. Cannot be controlled by the team.
Internal: Culture, org structure, existing resources, IT software, employee capability
External: Government standards, commercial databases, legal restrictions, market conditions
🏢 Organizational Process Assets (OPA)
Assets FROM the organization used BY the project. Templates, policies, procedures, historical info.
Examples: Risk procedures, change control procedures, project templates, lessons learned from past projects, software tools
Work Performance: Data → Information → Report
| Term | What It Is | Produced By | Used By |
|---|---|---|---|
| Work Performance Data | Raw, unanalyzed data. Status of work done. | Executing processes | M&C processes |
| Work Performance Information | Analyzed data compared to plan. Actual vs. baseline. | M&C processes | Monitor & Control Work |
| Work Performance Reports | Comprehensive status report. All info combined. | Monitor & Control Work | Stakeholders |
Flow: Data → (analysis) → Information → (compilation) → Reports
Common Tools You MUST Know
| Tool | Description |
|---|---|
| Expert Judgment | Most common tool in planning. Hire SME or use team expertise. |
| Data Gathering | Brainstorming, Interviews, Focus Groups, Checklists, Questionnaires/Surveys |
| Data Analysis | Alternative Analysis, Root Cause Analysis (RCA), Variance Analysis, Trend Analysis |
| Data Representation | Charts, matrices, diagrams (Flowcharts, Fishbone, Histograms, Scatter) |
| Decision Making | Voting (majority, unanimity, plurality), Multicriteria analysis, Autocratic |
| Interpersonal & Team Skills | Active listening, conflict management, facilitation, meeting management |
Change Requests — Types
6. Develop Project Charter (Initiating)
INITIATINGThe process of developing a document to formally authorize a project or phase. It assigns the PM and grants authority to apply resources.
| DEVELOP PROJECT CHARTER — ITTOs | ||
|---|---|---|
| 📥 Inputs | 🔧 Tools & Techniques | 📤 Outputs |
| Business Documents (Business Case, Benefits Mgmt Plan) Agreements EEF OPA |
Expert Judgment Data Gathering (Brainstorming, Focus Groups, Interviews) Interpersonal & Team Skills Meetings |
Project Charter ✓ Assumption Log |
Project Charter Contents
- Project purpose/justification
- Measurable project objectives & success criteria
- High-level requirements & risks
- Preliminary project budget & schedule
- Assigned PM and their authority level
- Sponsor name and signature
- Key stakeholders
7. Identify Stakeholders (Initiating)
INITIATINGIdentifying, analyzing, and documenting information about individuals, groups, or organizations that may affect or be affected by the project. Done REGULARLY throughout the project.
| 📥 Inputs | 🔧 Tools & Techniques | 📤 Outputs |
|---|---|---|
| Project Charter; Business Documents; PM Plan; Project Documents; Agreements; EEF; OPA | Expert Judgment; Data Gathering; Data Analysis; Data Representation; Meetings | Stakeholder Register ✓; Change Requests; PM Plan Updates; Project Docs Updates |
Stakeholder Analysis Tools
Power/Interest Grid
Plots stakeholders by Power (authority) vs. Interest in the project.
| Low Interest | High Interest | |
|---|---|---|
| High Power | Keep Satisfied | Manage Closely |
| Low Power | Monitor | Keep Informed |
Salience Model
3 dimensions of stakeholder classification:
- Power — Level of authority
- Urgency — Immediate attention needed
- Legitimacy — Appropriateness of their involvement
Directions of Influence
Stakeholder Register Contents
8. Scope Management (Planning)
PLANNINGScope Management Processes (4 in Planning)
Plan Scope → Collect Requirements → Define Scope → Create WBS
Creates the Scope Management Plan (how scope will be defined, developed, monitored, controlled, verified) and the Requirements Management Plan.
Determining, documenting, and managing stakeholder needs to meet objectives.
Key Tools: Prototypes (working model for feedback), Context Diagrams, Interviews, Focus Groups, Questionnaires, Brainstorming
Outputs: Requirements Documentation + Requirements Traceability Matrix (RTM)
Developing a detailed description of the project and product. The detailed scope statement is critical — more detail = less risk of scope creep.
Key Tool: Product Analysis (decomposing the product)
Output: Project Scope Statement
Subdividing deliverables into smaller, manageable components. The WBS is deliverable-oriented, NOT activity-oriented.
Key Tool: Decomposition
Output: Scope Baseline = Project Scope Statement + WBS + WBS Dictionary
WBS Example
1.1 Collect Requirements
1.1.1 List Stakeholders
1.1.2 Interview Stakeholders
1.2 Select Phone System
1.3 Install System
1.4 Test System
1.5 Train Users
WBS Dictionary: Details each WBS node — who, what, how long, how much, quality requirements.
Work Package: Lowest level of WBS. Can be estimated and assigned. Control Accounts are higher.
Scope Baseline = 3 Components
Scope Creep
Scope Creep: Uncontrolled expansion of project scope without adjustments to time, cost, and resources. Controlled through Control Scope.
9. Schedule Management (Planning)
PLANNING5 Planning Processes: Plan Schedule → Define Activities → Sequence Activities → Estimate Durations → Develop Schedule
Estimating Techniques
| Technique | Accuracy | Time/Cost | Description |
|---|---|---|---|
| Analogous (Top-Down) | Lowest | Cheapest/Fastest | Uses historical data from similar projects. Best when info is limited. |
| Parametric | Moderate | Moderate | Statistical relationship between variables. E.g., $50/sq ft × 2,000 sq ft = $100K |
| Three-Point (PERT) | High | Moderate | Uses Optimistic, Most Likely, Pessimistic values |
| Bottom-Up | Highest | Slowest/Costliest | Estimate each activity, aggregate up. Most accurate. |
PERT Formulas
Triangle Distribution: (O + M + P) / 3
Standard Deviation: (P − O) / 6
Example: O=8, M=10, P=14 → PERT = (8 + 40 + 14)/6 = 62/6 = 10.33 days
SD = (14−8)/6 = 1.0 day
Sequencing: Dependency Types (PDM)
Dependency Types
| Type | Meaning |
|---|---|
| Finish-to-Start (FS) | B can't start until A finishes (most common) |
| Finish-to-Finish (FF) | B can't finish until A finishes |
| Start-to-Start (SS) | B can't start until A starts |
| Start-to-Finish (SF) | B can't finish until A starts (rare) |
Leads & Lags
- Lead — Acceleration of successor. A NEGATIVE lag. E.g., start painting 3 days before wall is 100% done.
- Lag — Delay in successor. Waiting period. E.g., wait 7 days for concrete to cure before framing.
Critical Path Method (CPM)
The Critical Path is the LONGEST path through the network. It determines the shortest possible project duration.
Float/Slack = LF − EF or LS − ES. Activities on critical path have 0 float.
Backward Pass: LF = min(LS of successors); LS = LF − Duration
Float: LF − EF = LS − ES
Schedule Compression
💥 Crashing
Add resources to shorten duration. ALWAYS adds cost. May add risk. Done on critical path activities with cheapest cost/time ratio.
⚡ Fast Tracking
Perform activities in parallel that were sequential. May NOT add cost. Increases risk due to rework. Done on critical path only.
Schedule Baseline
The approved version of the schedule model. Only changed through formal change control. Used to measure performance.
Estimate Types & Ranges
| Estimate Type | Range | When Used |
|---|---|---|
| Rough Order of Magnitude (ROM) | −25% to +75% | Early project initiation |
| Budget Estimate | −10% to +25% | Planning phase |
| Definitive Estimate | −5% to +10% | Detailed planning, late project |
10. Cost Management (Planning)
PLANNINGCost Planning Processes
Plan Cost → Estimate Costs → Determine Budget
Budget Components
Cost Baseline = Activity Costs + Contingency Reserves
Contingency Reserve: For KNOWN risks (identified in risk register)
Management Reserve: For UNKNOWN risks (unknown-unknowns)
Only PM needs approval to use Contingency Reserve
Management Reserve requires higher authority approval
Cost Estimate Types — Same as Schedule Estimates
| Type | Range |
|---|---|
| ROM (Rough Order of Magnitude) | −25% to +75% |
| Budget Estimate | −10% to +25% |
| Definitive Estimate | −5% to +10% |
11. Quality Management (Planning)
PLANNINGQuality vs. Grade
Quality
Degree to which characteristics fulfill requirements. Low quality is ALWAYS a problem.
Grade
Category for products with the same use but different technical characteristics. Low grade may be acceptable.
Cost of Quality (COQ)
Conformance Costs (Prevention + Appraisal): Money spent PREVENTING defects
- Prevention: Training, process improvement, design reviews
- Appraisal: Testing, inspection, audits
Non-Conformance Costs (Internal + External Failure): Money spent FIXING defects
- Internal Failure: Rework, scrap (found before delivery)
- External Failure: Warranty, liability, lost customers (found after delivery)
Quality Tools — Data Representation
| Tool | Use |
|---|---|
| Fishbone (Ishikawa/Cause & Effect) | Identify root causes of defects |
| Pareto Chart (80/20) | 80% of problems from 20% of causes. Prioritize biggest issues first. |
| Control Chart | Monitor process stability. Shows UCL (Upper Control Limit) & LCL (Lower Control Limit). |
| Scatter Diagram | Shows relationship/correlation between two variables |
| Histogram | Distribution of data (bar chart) |
| Flowchart | Process flow and improvement opportunities |
| Affinity Diagram | Groups ideas into categories |
Quality Management vs. Quality Control
Manage Quality (Executing)
Also called Quality Assurance (QA). Audits processes. Confirms processes are correct. Process-oriented. Done THROUGHOUT project.
Control Quality (M&C)
Inspects deliverables. Confirms outputs meet requirements. Product-oriented. Produces Verified Deliverables (input to Validate Scope).
12. Resource Management (Planning + Executing)
PLANNINGEXECUTINGRACI Chart
| Letter | Meaning |
|---|---|
| R | Responsible — does the work |
| A | Accountable — owns the outcome (only one per activity) |
| C | Consulted — provides input (two-way) |
| I | Informed — kept updated (one-way) |
Tuckman's Ladder — Team Development Stages
- Forming — Team meets, polite, uncertain, getting to know each other. Little conflict.
- Storming — Conflict emerges. Ideas clash. Most conflict happens here. PM must manage.
- Norming — Agreement reached. Team starts working well together.
- Performing — High performance. Team is productive with minimal conflict.
- Adjourning — Project ends. Team disbands.
Motivation Theories
| Theory | Key Concept |
|---|---|
| Maslow's Hierarchy | 5 needs: Physiological → Safety → Social → Esteem → Self-Actualization. Must fulfill lower needs first. |
| Herzberg's Two-Factor | Hygiene factors (salary, environment) prevent dissatisfaction. Motivators (achievement, recognition) drive motivation. |
| McGregor Theory X | People are lazy, avoid work, need micromanagement. Negative view. |
| McGregor Theory Y | People are self-motivated, creative, want responsibility. Positive view. Agile teams. |
| Theory Z | Increased loyalty and well-being at work leads to higher productivity. Japanese management style. |
| Expectancy Theory | People behave based on what they EXPECT as a result of their behavior. |
| McClelland 3 Needs | Achievement, Power, Affiliation — what motivates a person depends on their dominant need. |
Types of Power
Conflict Resolution Methods
| Method | Result | When to Use |
|---|---|---|
| Problem Solving (Confronting) | Win-Win ✅ BEST | Always the FIRST choice. Address root cause. |
| Compromising | Lose-Lose (partial win) | When both parties give something up |
| Smoothing | Lose-Lose (temporary) | Emphasize agreements, minimize differences. Temporary fix. |
| Forcing | Win-Lose | Emergency, quick decision needed |
| Withdrawal (Avoiding) | Yield-Lose (unresolved) | WORST — conflict not resolved |
13. Communications Management
PLANNINGCommunication Channels Formula
N = number of people on the project
Example: 10 people → 10(10-1)/2 = 45 channels
Example: 4 people → 4(4-1)/2 = 6 channels
Adding 1 person → complexity increases significantly!
Communications Management Plan Contents
Communication Methods
| Method | Description | Example |
|---|---|---|
| Interactive | Two-way, real-time | Meetings, phone calls, video conferences |
| Push | Sent without confirming receipt | Emails, memos, reports |
| Pull | Receiver retrieves when needed | Intranet, shared drives, databases |
Meeting Best Practices
- Always have an agenda distributed before the meeting
- Invite only relevant stakeholders
- Set start & end times and stick to them
- Stay on topic
- Distribute meeting minutes with action items afterward
14. Risk Management (Planning)
PLANNING6 Risk Processes: Plan Risk Management → Identify Risks → Qualitative Analysis → Quantitative Analysis → Plan Responses → (Executing: Implement Responses) → (M&C: Monitor Risks)
Risk Types
⚠️ Negative Risk (Threat)
May harm the project. Strategies: Escalate, Avoid, Transfer, Mitigate, Accept
✅ Positive Risk (Opportunity)
May benefit the project. Strategies: Escalate, Exploit, Share, Enhance, Accept
Risk Response Strategies
| Threat Strategy | Opportunity Strategy | Description |
|---|---|---|
| Escalate | Escalate | Outside project team's authority — go higher |
| Avoid | Exploit | Threat: Eliminate risk entirely | Opp: Remove uncertainty, ensure opportunity happens |
| Transfer | Share | Shift risk to 3rd party (insurance, contracts) | Share ownership of opportunity |
| Mitigate | Enhance | Reduce probability/impact | Increase probability/impact of opportunity |
| Accept | Accept | Deal with if/when it occurs (active=contingency plan, passive=do nothing) |
Risk Register Contents
Risk Probability & Impact Matrix
| Probability ↓ / Impact → | Low (1-2) | Medium (3) | High (4-5) |
|---|---|---|---|
| High (4-5) | Medium | High | High |
| Medium (3) | Low | Medium | High |
| Low (1-2) | Low | Low | Medium |
Qualitative vs. Quantitative Risk Analysis
Qualitative
Prioritizes risks using Probability × Impact. Creates risk ranking. Done FIRST. Always performed. Faster & cheaper.
Quantitative
Assigns numeric values to risks. Uses Monte Carlo simulation, decision trees. Done for HIGH PRIORITY risks only. Requires specialized software.
Contingency Reserve vs. Management Reserve
| Contingency Reserve | Management Reserve | |
|---|---|---|
| For | Known risks (identified) | Unknown risks (black swans) |
| In baseline? | YES (in cost baseline) | NO (above baseline) |
| Who approves use? | PM can use | Senior management required |
15. Procurement Management (Planning)
PLANNINGMake-or-Buy Analysis
Make (Internal)
Use internal resources. Better control, proprietary info stays in-house. Higher upfront cost, uses capacity.
Buy (External)
Hire outside vendor. Specialized expertise, transfer risk, may be cheaper. Less control, dependency on vendor.
Bid Documents
Source Selection Criteria
Must be defined BEFORE selecting a seller: Cost, Location, License, Certification, References, Warranty, Experience, Technical capacity.
16. Stakeholder Engagement Planning
PLANNINGStakeholder Engagement Assessment Matrix
| Stakeholder | Unaware | Resistant | Neutral | Supportive | Leading |
|---|---|---|---|---|---|
| Mary | C→D | ||||
| Jane | C | →D | |||
| Bob | C/D |
C = Current level, D = Desired level. Goal = move all stakeholders to Supportive or Leading.
17. Direct & Manage Project Work (Executing)
EXECUTINGThe PRIMARY executing process. Performing the work defined in the PM Plan. The "summary" of all other executing processes.
Outputs to Know
- Deliverables: Unique products/services/results required by the project
- Work Performance Data: Raw status data (% complete, start/end dates, # defects, # change requests)
- Issue Log: All issues documented, assigned, prioritized, and tracked to resolution
- Change Requests: Corrective action, preventive action, defect repair
Manage Project Knowledge
Explicit Knowledge
Can be formally documented and shared: Data, Documents, Records
Tacit Knowledge
In people's heads: Experience, Thinking, Skills — harder to capture
Output: Lessons Learned Register — gathered THROUGHOUT the project, NOT just at the end.
18. Manage Quality (Executing)
EXECUTINGTranslating the Quality Management Plan into executable quality activities. Also called Quality Assurance. Process-focused (not product-focused).
Key Quality Tools in Execution
| Tool | Purpose |
|---|---|
| Audits | Structured review of quality processes by independent team |
| Design for X (DfX) | Design product for specific characteristic (reliability, safety, manufacturability) |
| Problem Solving | 5 Whys, Root Cause Analysis, PDCA cycle |
| Quality Improvement Methods | PDCA (Plan-Do-Check-Act), Six Sigma, Kaizen |
PDCA Cycle (Deming Cycle)
19. Acquire & Develop Team (Executing)
EXECUTINGAcquire Resources Tools
Pre-Assignment
Resources assigned before project starts. Written into charter or contract.
Virtual Teams
Team members in different locations. Need strong communication tools.
Develop Team — Key Tools
| Tool | Description |
|---|---|
| Training | Formal or informal — improves team competencies |
| Team-Building | Activities to improve cohesion and performance |
| Colocation | War room — team works physically together. Best for communication. |
| Recognition & Rewards | Reward desirable behavior. Only reward what you WANT more of. |
| Individual & Team Assessments | 360° feedback, personality assessments (MBTI) |
Output: Team Performance Assessments
Evaluates team effectiveness. Used to identify: training needs, skill gaps, mentoring needs, team cohesion issues.
20. Manage Team (Executing)
EXECUTINGTracking team member performance, providing feedback, resolving issues, and managing team changes. Combination of communication, conflict management, negotiation, leadership.
Conflict Sources (Most Common First)
- Schedules (most common)
- Project Priorities
- Resources
- Technical Opinions
- Administrative Procedures
- Cost
- Personality (least common)
Emotional Intelligence (EQ)
Ability to recognize, understand, and manage emotions in oneself and others. Key PM skill for:
- Resolving conflicts faster
- Building stronger team relationships
- Engaging stakeholders effectively
- Making better decisions under pressure
21. Manage Communications & Implement Risk Responses
EXECUTINGManage Communications
Ensuring timely and appropriate gathering, creation, distribution, storage, retrieval, and monitoring of project information. Follow the Communications Management Plan.
Output: Project Communications (performance reports, deliverable status, baseline reporting)
Implement Risk Responses
Execute risk response plans when a risk HAS occurred (threats) or to capture opportunities. Minimizes threats, maximizes opportunities.
Output: Change Requests (when response affects baseline), Project Document Updates
22. Conduct Procurements (Executing)
EXECUTINGObtaining seller responses, selecting a seller, and awarding a contract.
Key Tools
- Advertising: Required for some government contracts. Broader pool of sellers.
- Bidder Conferences (Pre-bid/Vendor conferences): Meeting between buyer and ALL potential sellers at same time. Ensures equal information access. ALL Q&A must be documented and shared with everyone.
- Proposal Evaluation: Using source selection criteria
- Negotiations: Used to finalize contract terms
Outputs: Selected Sellers + Agreements (contracts)
23. Monitor & Control Project Work
MONITORING & CONTROLLINGTracking, reviewing, and recording progress against the PM Plan. Identifies areas needing change. Creates Work Performance Reports from Work Performance Information.
Control Schedule Key Concepts
- Compare actual progress vs. schedule baseline
- Output: Schedule Forecasts (EAC, ETC — see EVM section)
- Use Critical Path, Schedule Compression, Resource Optimization to fix variances
24. Perform Integrated Change Control
MONITORING & CONTROLLINGReviewing, evaluating, approving, deferring, or rejecting all change requests. The CCB (Change Control Board) makes decisions.
Change Control Process
- Stakeholder identifies need for change
- Written Change Request submitted to PM
- PM assesses impact on scope, schedule, cost, quality, resources, risk
- Submitted to Change Control Board (CCB)
- CCB approves OR rejects
- If APPROVED: PM updates PM Plan and baselines → manages to new plan
- If REJECTED: team revisits the issue
25. Control Scope & Control Schedule
MONITORING & CONTROLLINGControl Scope
Monitoring status of project & product scope. Managing changes to scope baseline. Identifies Scope Creep — uncontrolled expansion without time/cost adjustments.
Output: Work Performance Information (planned vs. actual), Change Requests
Control Schedule
- Compare schedule to baseline
- Schedule Forecasts using EVM (EAC, VAC, SPI)
- Use Crashing or Fast-Tracking to recover
- Schedule Variance = EV − PV
26. EVM — Earned Value Management (Control Costs)
MONITORING & CONTROLLINGEVM Base Values
| Acronym | Name | What It Means |
|---|---|---|
| PV | Planned Value | Budgeted cost of work PLANNED to be done by this point |
| EV | Earned Value | Budgeted cost of work ACTUALLY DONE (% complete × BAC) |
| AC | Actual Cost | Actual money SPENT on work done |
| BAC | Budget at Completion | Total planned budget for the project |
Variances & Indices
SV = EV − PV (Schedule Variance: positive=ahead, negative=behind)
CPI = EV / AC (Cost Performance Index: >1 = good, <1 = bad)
SPI = EV / PV (Schedule Performance Index: >1 = ahead, <1 = behind)
Forecasting Formulas
EAC = BAC / CPI (if current CPI continues)
EAC = AC + ETC (if original estimate no longer valid)
EAC = AC + (BAC−EV) (if future work at planned rate)
EAC = AC + (BAC−EV)/CPI (if future work at current CPI)
ETC = EAC − AC (Estimate to Complete: how much MORE to spend)
VAC = BAC − EAC (Variance at Completion: positive=under budget)
TCPI = (BAC−EV)/(BAC−AC) or (BAC−EV)/(EAC−AC)
(Efficiency needed to finish on budget; >1 = harder)
EVM Interpretation Table
| Metric | > 0 or > 1 | = 0 or = 1 | < 0 or < 1 |
|---|---|---|---|
| CV | Under budget ✅ | On budget | Over budget ❌ |
| SV | Ahead of schedule ✅ | On schedule | Behind schedule ❌ |
| CPI | Under budget ✅ | On budget | Over budget ❌ |
| SPI | Ahead ✅ | On schedule | Behind ❌ |
EVM Example — Practice!
CV = EV−AC = 35K−42K = −$7,000 (OVER budget)
SV = EV−PV = 35K−40K = −$5,000 (BEHIND schedule)
CPI = EV/AC = 35/42 = 0.83 (spending $1.20 for every $1.00 of work)
SPI = EV/PV = 35/40 = 0.875 (only 87.5% of planned work done)
EAC = BAC/CPI = 100K/0.83 = ~$120,482 (over budget at completion)
ETC = EAC−AC = 120,482−42,000 = ~$78,482 remaining to spend
VAC = BAC−EAC = 100K−120,482 = −$20,482 (will be over budget)
27. Validate Scope (M&C)
MONITORING & CONTROLLINGFormalizing acceptance of completed project deliverables. Done with customer/sponsor. Concerned with correctness of the deliverable.
Flow
Control Quality (verify product) → Verified Deliverables → Validate Scope (customer acceptance) → Accepted Deliverables → Close Project
Key Difference
Control Quality = internal check (does it meet specs?)
Validate Scope = external check (customer formally accepts it)
28. Control Quality & Control Resources
MONITORING & CONTROLLINGControl Quality
Inspects deliverables. Produces Verified Deliverables and Quality Control Measurements.
Tools: Inspection, Testing/Product Evaluations, Statistical Sampling, Control Charts, Checklists
Control Resources
Manages PHYSICAL resources only (not HR — that's Manage Team). Ensures physical resources assigned and released per plan.
Tools: Data Analysis, Problem Solving, Interpersonal & Team Skills, PMIS
29. Close Project or Phase (Closing)
CLOSINGThe ONLY closing process. Finalizes ALL activities for the project, phase, or contract. The most important thing to remember about closing.
Close Project Activities
- Verify all documents and deliverables are up to date
- Confirm formal customer acceptance of deliverables
- Close project accounts and release resources
- Formally confirm acceptance of seller's work; finalize open claims
- Audit project success or failure
- Document lessons learned and archive project information
- Transfer deliverables to operations or next phase
- For terminated projects: document reasons for termination — still must be FORMALLY CLOSED
Close Project Outputs
Final Report
Summary of what took place: how successful, baseline variances, final costs, lessons learned
Final Product/Service/Result Transition
Official transfer of the deliverable to the organization/operations
30. Agile Mindset & Manifesto
Agile Manifesto — 4 Values
| We Value MORE… | …Over |
|---|---|
| Individuals & Interactions | Processes & Tools |
| Working Software | Comprehensive Documentation |
| Customer Collaboration | Contract Negotiation |
| Responding to Change | Following a Plan |
Note: Items on the right HAVE VALUE, but items on the left are valued MORE.
12 Agile Guiding Principles (Summary)
- Customer satisfaction through early & continuous delivery
- Welcome changing requirements, even late in development
- Deliver working software frequently (weeks to months)
- Business & developers work together DAILY
- Build around motivated individuals; trust them
- Face-to-face conversation = most effective communication
- Working software = primary measure of progress
- Sustainable development pace — indefinitely maintainable
- Continuous attention to technical excellence & good design
- Simplicity — maximize work NOT done
- Best architectures emerge from self-organizing teams
- Regular reflection & adaptation at intervals (retrospectives)
Agile vs. Traditional PM
| Aspect | Traditional (Predictive) | Agile (Adaptive) |
|---|---|---|
| Planning | Upfront, comprehensive | Throughout, just-in-time |
| Scope | Fixed scope, variable time/cost | Fixed time/cost, variable scope |
| Change | Discouraged, formal process | Welcomed, expected |
| Delivery | All at end | Increments throughout |
| Customer | Involved at start and end | Involved throughout |
| Team | Follows PM direction | Self-organizing |
| Documentation | Comprehensive | Barely sufficient |
Agile Mindset Key Behaviors
31. Scrum Framework
Scrum Three Pillars
Scrum Roles
| Role | XP Equivalent | Responsibilities |
|---|---|---|
| Product Owner | Customer | Owns product vision; prioritizes backlog; defines features; represents business value |
| Scrum Master | Coach | Facilitates process; removes impediments; servant leader; protects team from interruptions |
| Development Team | Team | Cross-functional; self-organizing; 3-9 members ideal; does actual work |
Scrum Events (Activities)
| Event | Time | Purpose |
|---|---|---|
| Sprint Planning Meeting | Before sprint | What to build & how to build it. Outputs Sprint Backlog. |
| Sprint | 1-4 weeks (timebox) | Build potentially shippable increment. No changes during sprint. |
| Daily Standup/Scrum | 15 min/day | 3 questions: What did I do yesterday? Today? Any impediments? |
| Sprint Review | End of sprint | Stakeholders see demo. Gather feedback. Inspect increment. |
| Sprint Retrospective | After review | Team improves: What went well? Wrong? Do more/less of? ~2 hours. |
Scrum Artifacts
| Artifact | Description | Who Manages |
|---|---|---|
| Product Backlog | Prioritized list of ALL work to be done. Dynamic. Most valuable = first. | Product Owner |
| Sprint Backlog | Work selected for THIS sprint + plan. Only dev team updates. | Development Team |
| Product Increment | Done portion of product after each sprint. Must meet Definition of Done. | Dev Team delivers |
Definition of Done (DoD)
Shared understanding of what "done" means. Defined at project start. Applies globally. Examples: Unit tests pass, documentation complete, code reviewed.
32. XP, Kanban & Lean
Extreme Programming (XP)
Software-centric agile method. Focus on good software development practices.
5 Core Values: Simplicity, Communication, Feedback, Courage, Respect
Key Practices:
- Test-Driven Development (TDD): Write tests BEFORE writing code
- Pair Programming: 2 developers work together; real-time code review
- Continuous Integration: Integrate code frequently to catch issues early
- Collective Code Ownership: Any dev pair can change any code
- Refactoring: Continuously improve code quality
- Sustainable Pace: No prolonged overtime (40-hour week)
Kanban
Visual workflow management system. Derived from Toyota lean production.
5 Core Principles:
- Visualize the workflow (Kanban board)
- Limit WIP (Work in Progress) — reduce bottlenecks
- Manage flow — track work through system
- Make process policies explicit — everyone understands rules
- Improve collaboration — scientific measurement & experimentation
Kanban Board columns: To Do | In Progress | Testing | Done
Lean Software Development
Derived from Toyota Production System. 7 principles:
7 Wastes of Lean: Partially done work, Extra processes, Extra features, Task switching, Waiting, Motion, Defects
| Scrum Term | XP Equivalent | Definition |
|---|---|---|
| Sprint | Iteration | Fixed-length timebox |
| Release Planning | Planning Game | Agile planning meetings |
| Product Owner | Customer | Business representative |
| Retrospective | Reflection | Lessons-learned meeting |
| Scrum Master | Coach | Agile PM/facilitator |
| Daily Scrum | Daily Standup | 15-min daily status |
33. Agile Planning & Metrics
User Stories
Example: "As a payroll clerk, I want to view a report of all payroll taxes, so that I can pay them on time"
INVEST Criteria for Good User Stories
Estimation Techniques
| Technique | Description |
|---|---|
| Planning Poker | Team uses Fibonacci cards (1,2,3,5,8,13,21) to estimate independently then discuss. Prevents anchoring. |
| Story Points | Relative sizing using Fibonacci sequence. Team-owned definition. |
| T-Shirt Sizing | XS, S, M, L, XL — quick relative estimation |
| Affinity Estimating | Group stories into similar-sized buckets |
| Wideband Delphi | Anonymous expert panel. Prevents bandwagon/groupthink/HIPPO effect. |
Agile Metrics
Velocity
Story points completed per sprint. Used to forecast how many sprints needed.
Example: 250 points / 18 velocity = ~14 more iterations
Burn Charts
Burndown: Work REMAINING over time (going down = good)
Burnup: Work COMPLETED over time (going up = good)
MoSCoW Prioritization
Sprint Retrospective Stages (~2 hours)
| # | Stage | Duration | Activity |
|---|---|---|---|
| 1 | Set Stage | 6 min | Focus team, encourage participation, ESVP |
| 2 | Gather Data | 40 min | Timeline, Mad/Sad/Glad, Triple Nickels |
| 3 | Generate Insights | 25 min | 5 Whys, Fishbone, dot voting |
| 4 | Decide What to Do | 20 min | Start/Stop doing, SMART Goals |
| 5 | Close Retrospective | 20 min | Plus/Delta reflection |
34. Hybrid Approaches
Uses a combination of traditional (waterfall) methods with agile. Can be implemented many ways based on project risk and uncertainty.
When to Use Each Approach
| Approach | Best For |
|---|---|
| Predictive | Well-defined requirements, clear procedures, proven processes, low uncertainty (car manufacturing) |
| Adaptive/Agile | High uncertainty, high change rate, new/complex work, software development |
| Hybrid | Mix of definable and uncertain work. Most real-world projects. |
4 Hybrid Methods
- Agile development then predictive rollout — Build in sprints, deploy traditionally
- Combined simultaneous — Parts of project use agile, others predictive, running together
- Predominantly predictive with some agile — Waterfall with agile sprints for uncertain parts
- Predominantly agile with some predictive — Agile with traditional planning for certain parts
Iteration Types
| Type | Purpose |
|---|---|
| Iteration 0 | Set stage for development; no actual product built; setup infrastructure |
| Development Iteration | Build the product increment |
| Iteration H (Hardening) | Clean up code, produce documentation, final testing |
| Spike | Research/proof of concept for uncertain technical elements |
35. Leadership & Motivation Theories
Situational Leadership
Effective leaders ADAPT their style to the situation and individual team member's skill/motivation level.
OSCAR Model (coaching tool):
- Outcome — identify the desired outcome
- Situation — assess current skills/knowledge
- Choices/Consequences — identify options and consequences
- Actions — commit to specific steps
- Review — regular check-ins for support
Drexler/Sibbet Team Performance Model
7 Steps:
Steps 1-4 = creating the team. Steps 5-7 = sustaining performance.
Maslow's Hierarchy of Needs
| Level | Need | Project Example |
|---|---|---|
| 5 (Top) | Self-Actualization | Growth opportunities, challenging work |
| 4 | Esteem | Recognition, awards, performance reviews |
| 3 | Social/Love | Team building, belonging, good team culture |
| 2 | Safety | Job security, safe working conditions |
| 1 (Base) | Physiological | Pay (salary), basic working conditions |
Servant Leadership (Agile PM)
- Shield team from interruptions/distractions
- Remove impediments to progress
- Re-communicate project vision
- Provide what the team needs (tools, training, support)
36. Change Models
ADKAR Model
Individual change model — 5 sequential steps:
- Awareness — Why the change is needed
- Desire — Desire to support the change
- Knowledge — How to make the change
- Ability — Hands-on practice of the change
- Reinforcement — Rewards to sustain the change
Kotter's 8-Step Model
Top-down organizational change model:
- Create urgency
- Form a powerful coalition
- Create a vision for change
- Communicate the vision
- Remove obstacles
- Create short-term wins
- Build on the change
- Anchor changes in corporate culture
Virginia Satir Change Model
Helps team members understand their emotional journey through change.
Bridges Transition Model
- Ending, Losing, Letting Go — Accepting the old way is gone
- The Neutral Zone — Between old and new; confusion and opportunity
- The New Beginning — Embracing the new way
Focuses on psychological experience of transition, not just the external change.
37. Contract Types
Three Main Contract Types
| Type | Risk Holder | When to Use | Subtypes |
|---|---|---|---|
| Fixed Price (FP/Lump Sum) | SELLER has risk | Well-defined, stable scope | FFP, FPIF, FP-EPA |
| Cost Reimbursable (CR) | BUYER has risk | Poorly defined scope, research | CPFF, CPIF, CPAF |
| Time & Material (T&M) | BUYER has risk | Scope not clear, labor + materials | (no subtypes) |
Fixed Price Subtypes
- FFP (Firm Fixed Price): Price is set, cannot change. Maximum seller risk.
- FPIF (Fixed Price Incentive Fee): Fixed price plus bonus for meeting targets (early finish, under cost).
- FP-EPA (Fixed Price Economic Price Adjustment): Fixed price adjusted for economic conditions over long contract period (inflation).
Cost Reimbursable Subtypes
- CPFF (Cost Plus Fixed Fee): Buyer pays costs + fixed fee to seller. Seller fee doesn't change.
- CPIF (Cost Plus Incentive Fee): Buyer pays costs + bonus if targets met (e.g., finish 2 weeks early).
- CPAF (Cost Plus Award Fee): Buyer pays costs + award based on subjective satisfaction rating.
T&M Contract
Buyer pays for time (labor hours × rate) AND materials. Buyer has ALL risk of overrun. Only use when scope is high-level or unknown. Should include a "not-to-exceed" clause.
38. Complete EVM Formula Sheet
| Formula | Acronym | Meaning | Good / Bad |
|---|---|---|---|
| EV − AC | CV | Cost Variance | + = under budget; − = over budget |
| EV − PV | SV | Schedule Variance | + = ahead; − = behind |
| EV / AC | CPI | Cost Performance Index | >1 = good; <1 = bad |
| EV / PV | SPI | Schedule Performance Index | >1 = good; <1 = bad |
| BAC / CPI | EAC | Estimate at Completion (most common) | Compare to BAC |
| AC + (BAC−EV) | EAC | EAC if future work at planned rate | Optimistic |
| AC + (BAC−EV)/CPI | EAC | EAC if future work at current CPI | Realistic |
| EAC − AC | ETC | Estimate to Complete (remaining) | Less = better |
| BAC − EAC | VAC | Variance at Completion | + = under budget at end |
| (BAC−EV)/(BAC−AC) | TCPI | To Complete Performance Index (vs BAC) | <1 = achievable |
| (BAC−EV)/(EAC−AC) | TCPI | TCPI (vs EAC) | <1 = achievable |
| N(N−1)/2 | Channels | Communication channels | More people = more complexity |
| (O+4M+P)/6 | PERT | Three-point estimate (Beta) | More accurate |
| (P−O)/6 | SD | Standard Deviation | Smaller = more certain |
| (O+M+P)/3 | Triangle | Three-point estimate (Triangle) | Less weighted |
Quick-Reference Mnemonics
CV & SV both use EV first: EV-AC (cost), EV-PV (schedule)
CPI & SPI both divide BY something: EV/AC (cost), EV/PV (schedule)
"Is negative = BAD": Negative CV = over budget. Negative SV = behind schedule.
"Less than 1 = BAD": CPI < 1 = spending too much. SPI < 1 = going too slow.
EAC most used = BAC/CPI (assumes current efficiency continues)
39. PM Mindset — Key Exam Behaviors
Traditional PM Mindset — Key Rules
- Identify & analyze stakeholders THROUGHOUT the project, not just at beginning
- NEVER take actions without first creating a plan
- All change requests must go through change control — no exceptions
- Consult project team before making decisions (bottom-up estimates)
- PM is an INTEGRATOR — manage all aspects, not just one
- Update Lessons Learned THROUGHOUT the project
- When closing — ensure all bills paid, resources released
- Terminated projects still need FORMAL CLOSE
- ALL scope changes impact cost, schedule, quality, resources, risk
- Best people to break down work = PROJECT TEAM (not PM alone)
- Best people to determine estimates = PROJECT TEAM
- Best people to check deliverable quality = CUSTOMERS
Agile PM Mindset — Key Rules
- Be a SERVANT LEADER — empower, enable, remove impediments
- Only PRODUCT OWNER prioritizes backlog — never do it yourself
- Use co-location; face-to-face communication is best
- Information radiators: burndown/burnup charts, Kanban boards
- Team solves problems — coach & support, don't dictate solutions
- Provide safe environment for disagreement & experimentation
- Limit Work in Progress (WIP)
- Re-communicate project vision consistently
- Understand team needs and motivators
- Review methods via retrospectives — continuous improvement
Critical "Always/Never" Rules for the Exam
✅ ALWAYS resolve conflicts with Problem Solving/Confronting first
✅ ALWAYS get change requests in writing
✅ ALWAYS consult the team before making decisions
✅ ALWAYS update Lessons Learned throughout the project (not just at end)
❌ NEVER skip formal change control for "small" scope changes
❌ NEVER add unrequested features (gold plating)
❌ NEVER prioritize the agile backlog yourself — that's the Product Owner's job
❌ NEVER punish people who report bad news
❌ NEVER accept a project without a Project Charter
40. Mega Cheat Sheet — Last-Day Review
10 KAs: Integration, Scope, Schedule, Cost, Quality, Resource, Communications, Risk, Procurement, Stakeholder
Only KA in ALL 5 PGs: Integration
12 Principles (PMBOK 7): Stewardship, Team, Stakeholders, Value, Systems Thinking, Leadership, Tailor, Quality, Complexity, Risk, Adaptability, Change
Quick Reference — Key Terms
| Term | Key Fact |
|---|---|
| Project Charter | Signed by SPONSOR. Formally authorizes project. Gives PM authority. |
| WBS 100% Rule | Must include 100% of work — no more, no less |
| Scope Baseline | = Scope Statement + WBS + WBS Dictionary |
| Schedule Baseline | Approved schedule. Only changed via formal change control. |
| Cost Baseline | = Activity costs + Contingency Reserves. NOT management reserves. |
| Project Budget | = Cost Baseline + Management Reserves |
| PERT | (O+4M+P)/6. SD=(P-O)/6 |
| Critical Path | Longest path = shortest project. Float = 0 on critical path. |
| Crashing | Add resources. ALWAYS adds cost. On critical path only. |
| Fast Tracking | Parallel activities. May NOT add cost. Adds rework risk. |
| CPI < 1 | OVER budget (spending more than earned) |
| SPI < 1 | BEHIND schedule (less work done than planned) |
| QA vs QC | QA = process audit (Executing). QC = product inspection (M&C). |
| Validate Scope | Customer formally accepts deliverables. Output = Accepted Deliverables. |
| Tuckman's stages | Forming→Storming→Norming→Performing→Adjourning. Most conflict = Storming. |
| Best conflict resolution | Problem Solving/Confronting = Win-Win. Always first choice. |
| Best power type | Expert Power. Worst = Punishment Power. |
| Channels formula | N(N-1)/2 |
| Best communication | Interactive (face-to-face) |
| FFP contract | Seller has ALL risk. Use when scope is well-defined. |
| CPFF contract | Buyer pays ALL costs + fixed fee. Buyer has most risk. |
| Product Owner | ONLY person who prioritizes product backlog in Scrum. |
| Scrum Master | Servant leader. Facilitates. Removes impediments. Protects team. |
| Sprint | 1-4 weeks timebox. NO changes during sprint. Same team throughout. |
| Daily Scrum | 15 minutes. 3 questions: yesterday/today/impediments. |
| Retrospective | Team improves. ~2 hours. After sprint. Internal. |
| Sprint Review | Demo to customers. Get feedback. External facing. |
| ADKAR | Awareness→Desire→Knowledge→Ability→Reinforcement |
| Kotter's 8 steps | Urgency→Coalition→Vision→Communicate→Remove obstacles→Short wins→Build→Anchor |
| Theory X | Bad. People lazy, need micromanaging. |
| Theory Y | Good. People self-motivated. Agile teams. |
| Herzberg Hygiene | Prevent dissatisfaction (salary, environment). Not true motivators. |
| Earned Value (EV) | % complete × BAC. What was ACTUALLY accomplished. |
| Contingency Reserve | For known risks. PM approves use. IN cost baseline. |
| Management Reserve | For unknown risks. Senior mgmt approves. NOT in baseline. |
| Scope Creep | Uncontrolled scope expansion. Always bad. Needs change request. |
| Gold Plating | Adding unrequested features. Always wrong in PM. |
| Risk Register | Lists all identified risks with responses and owners. |
| Risk Avoid | Eliminate threat entirely. Most aggressive threat response. |
| Risk Exploit | Ensure opportunity happens. Most aggressive opportunity response. |
| Lessons Learned | Updated THROUGHOUT project. Becomes OPA at close. |
| PMO Directive | Highest authority PMO. PM reports to PMO. PM assigned by PMO. |
| Projectized Org | PM has highest authority. Full-time team. Team reassigned at end. |
41. Agile Declaration of Interdependence (DOI) & Shared Vision Tools
Agile Declaration of Interdependence (DOI)
The DOI is a companion to the Agile Manifesto, written by project leaders for linking people, projects, and value. Six commitments:
- Continuous flow of value — Increase ROI through continuous delivery
- Frequent customer interactions — Deliver reliable results via shared ownership
- Expect uncertainty — Manage through iterations, anticipation, and adaptation
- Unleash creativity — Individuals are the ultimate source of value; create an empowering environment
- Group accountability — Boost performance through shared responsibility
- Situationally specific strategies — Improve effectiveness through context-specific processes
Setting a Shared Vision — Tools
Both customers and agile teams must have the SAME vision. Tools to establish this:
| Tool | Description | Purpose |
|---|---|---|
| Agile Charter | High-level project overview for agile projects | Aligns team and stakeholders on goals |
| Definition of "Done" | Shared criteria for what completed work looks like | Applied to user stories, releases, final deliverables |
| Use Case Diagrams | Visual showing HOW users will interact with a system | Requirements clarity |
| Data Models | How data is structured in tables and their relationships | Technical alignment |
| Wireframes | Quick mock-up / "low-fidelity prototype" of the product UI | Clarify what "done" looks like before coding; validate approach |
| Personas | Quick guides describing key users — their goals, context, needs | Help team focus on valuable features |
Wireframes
Purpose: Low-fidelity prototyping of the product interface
- Quick sketches or digital mockups — no final styling
- Clarify what "done" looks like BEFORE any coding begins
- Validate the approach before full execution
- Stakeholders can see and react to the layout/flow early
Personas
Purpose: Fictional but realistic descriptions of key users to guide feature development
- Provide context: who uses the product, how, and why
- Be grounded in reality (based on research)
- Be goal-oriented, specific, relevant
- Help the team focus on what features TRULY matter to users
Example Persona: "Andrew Jones, Certified Accountant — wants automated bill payments and weekly receivables/payables reports for clients."
42. SAFe, Feature-Driven Development & Crystal
SAFe® — Scaled Agile Framework
Implements Scrum at an enterprise level. For large, distributed organizations running many agile teams simultaneously.
- Consumes the whole enterprise — not just one team
- Deals with big global teams
- All aspects of the organization are managed together
- Three important parts:
- Lean Product Development — eliminate waste, deliver fast
- Agile Software Development — iterative, collaborative
- System Thinking — optimize the entire value stream, not just one team
Feature-Driven Development (FDD)
Agile method focused on designing and building features (user-valued functions).
Process:
- Develop an overall model for the product
- Build a features list
- Plan by feature
- Design by feature
- Build by feature
Each feature is small — can typically be completed in 1–2 weeks. Strong emphasis on code ownership and inspections.
Crystal
A family of customized methodologies coded by color, scaled to team size and project criticality.
| Color | Team Size | Project Type |
|---|---|---|
| Crystal Clear | Small (1-6 people) | Non-critical projects |
| Crystal Yellow | Small-medium | Moderate criticality |
| Crystal Orange | Medium (10-40) | Business-critical |
| Crystal Magenta/Red | Large teams | Mission/life-critical work |
Core properties: Frequent delivery, Reflective improvement, Osmotic communication, Personal safety, Focus, Easy access to expert users, Technical environment.
Agile Methods Comparison
| Method | Key Focus | Best For |
|---|---|---|
| Scrum | Iterative sprints, roles, ceremonies | Most project types |
| XP | Technical practices (TDD, pair programming) | Software teams |
| Kanban | Visualize flow, limit WIP | Operations, support, maintenance |
| Lean | Eliminate waste | Manufacturing-influenced software |
| SAFe | Enterprise-scale agile | Large organizations |
| FDD | Feature-by-feature delivery | Larger teams with strong modeling |
| Crystal | Right-sized methodology | Varied team sizes |
43. Agile Team Spaces, Osmotic Communication & Distributed Teams
Co-located Teams (Ideal Agile Setup)
- All team members work together in the same location
- Enables face-to-face interaction and real-time collaboration
- Team should be within 33 feet (10 meters) of each other for osmotic communication
- No physical barriers between team members
- Sometimes "virtual co-location" through video tools is acceptable
Optimal Team Space Design
Low-Tech, High-Touch Environment:
- Whiteboards and task boards everywhere
- Sticky notes, flip charts, round tables
- No barriers to face-to-face communication
Caves and Common:
- Caves — Private spaces for individual focus work
- Common — Open spaces for group collaboration
Osmotic Communication
Information flows naturally as part of everyday conversations and background listening — team members "absorb" knowledge without formal meetings.
- Only works within 33 feet / 10 meters
- Overhearing conversations, casual hallway exchanges, open office layout
- One of the biggest BENEFITS of co-location
- Impossible in distributed/remote teams — must compensate with other tools
Tacit Knowledge
Information that is NOT written down — lives in people's heads. Experience, intuition, judgment.
- Supported through collective group knowledge and osmotic communication
- Hard to capture in documents — must be shared through collaboration
- Risk: lost when team members leave the project
Distributed Teams
At least one team member working off-site. Need strategies to replicate co-location benefits.
Challenges: Time zones, cultures, native languages, communication styles
Digital Tools for Distributed Teams:
Global & Cultural Diversity Considerations
- Time Zones — Overlap hours for meetings; async communication for off-hours
- Cultures — Different attitudes toward hierarchy, conflict, directness
- Native Languages — Clear, simple communication; avoid idioms
- Communication Styles — High-context vs. low-context cultures differ greatly
44. Agile Conflict Levels & Participatory Decision Models
5 Levels of Conflict (Agile)
All projects will have conflicts. Some conflict is HEALTHY — drives better decisions. The goal is NOT zero conflict, but keeping it at productive levels.
| Level | Name | Behavior | PM Action |
|---|---|---|---|
| 1 | Problem to Solve | Sharing information constructively | Facilitate discussion |
| 2 | Disagreement | Personal protection; cautious | Encourage dialogue |
| 3 | Contest | "Must win" mentality | Mediate actively |
| 4 | Crusade | Protecting one's group; coalition building | Escalate if needed |
| 5 | World War | Must destroy the other side | Escalate immediately; separate parties |
Participatory Decision Models
Engage ALL stakeholders in the decision-making process — builds buy-in and commitment.
| Method | How It Works |
|---|---|
| Simple Voting | Vote "for" or "against." Majority wins. Simple and fast. |
| Thumbs Up/Down/Sideways | 👍 Support | 👎 Oppose | 👉 Undecided/neutral. Quick visual poll. |
| Fist of Five | 1 finger = Strong support. 2 = Support. 3 = Willing to go along. 4 = Reservations. 5 = Block/Oppose. Anything ≤ 3 = discuss further. |
| Dot Voting / Multi-voting | Each person gets N dots to place on options they prefer. Visual & democratic. |
| 100-Point Method | Each person distributes 100 points across requirements based on priority. |
| Monopoly Money | Give equal "play money" — distribute to what you value most. Forces trade-offs. |
Building Team Commitment
- Welcome Constructive Disagreement — leads to better decisions and stronger buy-in
- Avoiding conflicts causes them to ESCALATE (level 2 → 3 → 4)
- A safe environment for disagreement leads to successful problem solving
- Create experiments — allow team to try new methods without fear of punishment
45. Skill Mastery Models, Three C's of Stories & Agile Roles
Shu-Ha-Ri Model of Skill Mastery
A Japanese martial arts concept applied to learning agile (and any skill):
| Stage | Japanese | Meaning | Agile Team Behavior |
|---|---|---|---|
| Shu | 守 (Obey) | Follow the rules exactly | New team: follow Scrum rules strictly, no customization |
| Ha | 破 (Break) | Consciously break the rules | Experienced team: adapt practices, try variations |
| Ri | 離 (Transcend) | Find individual paths | Mastery: create own approach from principles |
Dreyfus Model of Adult Skill Acquisition
5 stages of skill development — applicable to team members learning new technologies or processes:
Use this to calibrate training, coaching, and work assignment for each team member.
Three C's of User Stories
User stories are written on index cards — deliberately brief to spark conversation, not replace it.
| C | Name | Meaning |
|---|---|---|
| Card | Card | Physical or digital card with brief story description. Minimal detail — just enough to trigger discussion. |
| Conversation | Conversation | Discussion between team and product owner to clarify details, assumptions, and constraints. |
| Confirmation | Confirmation | Acceptance criteria agreed upon — how we confirm the story is DONE. |
Agile Delivery Team Responsibilities
The Development/Delivery Team in Scrum:
- Build product in increments
- Update information radiators (burndown charts, Kanban boards)
- Self-organize and self-direct — no command from PM
- Share progress through daily stand-up meetings
- Demo completed product increments at sprint review
- Hold retrospectives at end of sprints
- Do release and sprint planning AND estimation
Generalizing Specialists (T-Shaped Skills)
Ideal agile team members have:
- Depth in one primary skill (the vertical bar of the T)
- Breadth across multiple skills (the horizontal bar of the T)
- Can fill in for teammates → reduces bottlenecks
- Promotes knowledge sharing and reduces single points of failure
46. Timeboxing, Parkinson's Law & Value Stream Mapping
Timeboxing
Short, fixed-duration periods of time in which activities or work are undertaken. If work is NOT completed within the timebox, it moves to the NEXT timebox — the timebox does NOT extend.
| Event | Timebox Duration |
|---|---|
| Daily Stand-up | 15 minutes (maximum) |
| Sprint Retrospective | ~2 hours |
| Sprint Review | Max 1 hour per week of sprint length |
| Sprint | 1–4 weeks (fixed) |
| Sprint Planning | Max 8 hours for a 4-week sprint |
Parkinson's Law
"Work tends to expand to fill the time given."
- If you give someone 2 weeks for a 3-day task → it will take 2 weeks
- Timeboxing COUNTERACTS Parkinson's Law by constraining available time
- Fixed sprint length forces prioritization and focused execution
Value Stream Mapping (VSM)
A Lean tool to optimize the flow of information or materials through a process. Identifies and eliminates waste (waiting times, unnecessary steps).
Steps to Create a Value Stream Map:
- Identify the product or service being delivered
- Create a current-state value stream map (draw the actual process)
- Review the map to find WASTE (delays, rework, handoffs)
- Create a future-state map with desired improvements
- Develop a roadmap to implement the improvements
- Plan to revisit and improve again (continuous improvement)
Future State: Get info (2 min) → Call (5 min) → Register (5 min) → Attend → Get Certificate (15 min) — waste eliminated!
Agile Continuous Improvement (PDCA & Agile Cycle)
PDCA Cycle (Deming)
Plan → Do → Check → Act → (Repeat)
Foundation of continuous improvement in quality and process management.
Agile Cycle
Plan → Develop → Evaluate → Learn → (Repeat)
Each sprint is one PDCA cycle. Retrospectives close the learning loop.
47. Complete Value Prioritization Techniques & MVP
Why Prioritize?
Value-based prioritization is one of the core practices in agile planning. Features are prioritized by business value, risk, and dependencies. The end result must always be a prioritized list — regardless of which technique is used.
All Prioritization Techniques
| Technique | How It Works | Pros/Cons |
|---|---|---|
| Simple Scheme | Priority 1, 2, 3… Many items become P1. Easy to understand. | Simple but problematic — everything becomes urgent |
| MoSCoW | Must Have / Should Have / Could Have / Won't Have (this time) | Clear categories; widely used; easy stakeholder discussion |
| Monopoly Money | Give each stakeholder equal play money to distribute to features | Forces real trade-offs; fun; reveals true priorities |
| 100-Point Method | Each person gets 100 points to distribute across requirements | Quantifiable; forces trade-offs; democratic |
| Dot Voting / Multi-voting | Each person places N dots on options they value most | Visual, fast, collaborative; good for workshops |
| Kano Analysis | Categorizes features by type of customer satisfaction they deliver | Reveals hidden value; requires customer research |
| Requirements Prioritization Model | Weighs value vs. cost vs. risk for each feature | More rigorous; data-driven |
Kano Analysis — Deep Dive
Helps understand customer satisfaction relative to product features. Four categories:
| Category | Description | Example |
|---|---|---|
| Delighters / Exciters | Unexpected features that create delight. High satisfaction when present. No dissatisfaction when absent (customer didn't expect them). | Apple's fingerprint sensor when first released |
| Satisfiers (Linear) | More = more satisfied. Less = less satisfied. Linear relationship. | Faster car, more storage space, better camera |
| Dissatisfiers (Must-Be) | Expected basics. Absence causes high dissatisfaction. Presence creates no excitement — it's just expected. | A car must start. App must not crash. Hotel must have clean towels. |
| Indifferent | Customer doesn't care either way. No impact on satisfaction. | Color of internal cables in a server |
Minimum Viable Product (MVP)
A set of functionality that is complete enough to be useful, but small enough to not be a full project.
- Usually one module or core capability of a larger product
- Released to gather real customer feedback before building more
- Reduces risk of building the wrong thing
- Core agile principle: deliver value early, learn, and iterate
Product Roadmap
A high-level visual timeline showing when features will be delivered and what is included in each release.
- Converts the story map / backlog into a delivery timeline
- Shows releases across time — Release 1, Release 2, etc.
- Managed and updated by the Product Owner
- Subject to change as priorities shift and feedback comes in
- NOT a fixed commitment — it's a plan that evolves
48. ESVP & Deep Retrospective Activities
ESVP — Retrospective Check-In Activity
Used in the Set the Stage phase of retrospectives. Team members anonymously identify their attitude/engagement level:
| Letter | Name | Attitude | PM Action |
|---|---|---|---|
| E | Explorer | Excited to discover new ideas. Eager to learn and improve. | Leverage their energy; give them tasks |
| S | Shopper | Looking for useful items. Will adopt what makes sense. | Good — let them evaluate options |
| V | Vacationer | Just happy to be away from regular work. Not fully engaged. | Gradually pull them in; find their interest |
| P | Prisoner | Forced to attend. Would rather be elsewhere. Resistant. | Address privately; find root cause of resistance |
Results are tallied anonymously. Many Prisoners = retrospective itself needs improvement!
Gather Data Activities (Retrospective Phase 2)
| Activity | Description |
|---|---|
| Timeline | Team builds a visual timeline of sprint events — what happened and when. Captures facts and feelings over time. |
| Triple Nickels | Break team into 5 groups. Each group spends 5 minutes writing 5 ideas. Rotate papers 5 times. Generates many ideas quickly. |
| Mad, Sad, Glad | Team members share: What made you MAD (frustrated)? SAD (disappointed)? GLAD (happy)? Captures emotional data from the sprint. |
| Start/Stop/Continue | What should we START doing? STOP doing? CONTINUE doing? Simple and effective for action planning. |
Generate Insights Activities (Retrospective Phase 3)
| Activity | Description |
|---|---|
| Five Whys | Ask "Why?" 5 times to drill down to the root cause. E.g., "Why were we late? → Wrong estimate → Why? → No historical data → Why? → We don't track velocity → Why? → No tool…" |
| Fishbone / Ishikawa | Cause-and-effect diagram. Categories (People, Process, Tools, Environment) show contributing causes of a problem. |
| Dot Voting / Prioritize with Dots | After brainstorming, each person places dots on the issues they feel are most critical. Most dots = address first. |
Decide What to Do Activities (Retrospective Phase 4)
| Activity | Description |
|---|---|
| Short Subjects | Team decides: Start doing / Stop doing / Do more of / Do less of. Generates specific, actionable commitments for next sprint. |
| SMART Goals | Each improvement action is: Specific, Measurable, Attainable, Relevant, Timely. Vague goals → no change. |
Retrospective vs Sprint Review — Must Know Difference!
Sprint Review
Who: Team + stakeholders/customers
What: Demo of completed work
Goal: Inspect the PRODUCT increment; gather external feedback
Output: Updated product backlog
Sprint Retrospective
Who: Scrum team only (internal)
What: Discuss what went well/wrong
Goal: Improve the PROCESS/teamwork
Output: Improvement plan for next sprint
49. PMIS & Communication Models
Project Management Information System (PMIS)
An automated system used by the PM to support all aspects of the project throughout its lifecycle. Appears as a tool in MANY processes across the 49 processes.
Functions of PMIS:
- Scheduling software (Microsoft Project, Primavera P6)
- Resource management tools
- Configuration management systems
- Collecting and distributing information
- Interface to other automated systems (accounting, procurement)
- Work authorization systems
- Reporting and dashboard tools
Communication Model (Sender-Receiver)
The basic communication model — critical for effective project communications:
| Element | Description |
|---|---|
| Sender | Person initiating the message. Responsible for encoding the message clearly. |
| Encode | Translating thoughts into symbols, language, or gestures that can be transmitted |
| Message | The actual content being communicated |
| Medium/Channel | How the message travels (email, phone, meeting, written report) |
| Noise | Anything that interferes with or distorts the message (language barriers, distractions, assumptions, cultural differences) |
| Decode | Receiver interprets the symbols back into meaning |
| Receiver | Person who receives the message. Must acknowledge understanding. |
| Feedback/Acknowledgment | Receiver confirms understanding — completes the communication loop |
Communication Technology Factors
When selecting communication technology, consider:
- Urgency — How quickly is the information needed?
- Availability — What tools are available to all parties?
- Ease of use — Are stakeholders comfortable with the technology?
- Project environment — Collocated vs. virtual? Sensitive information?
- Sensitivity — Is the information confidential?
Communication Skills — Active Listening
Active Listening: Understanding, acknowledging, and clarifying what others are saying to you.
- Focus fully on the speaker — no distractions
- Paraphrase to confirm understanding ("So what you're saying is…")
- Ask clarifying questions
- Watch non-verbal cues
- Avoid interrupting
- Most important interpersonal skill for a PM
Communicating with Agile Stakeholders
| Method | Description |
|---|---|
| Face-to-face | BEST. Two-way, richest communication. Body language visible. Preferred by agile. |
| Information Radiators | Highly visible displays of project information (burndown, Kanban). Passive pull communication. |
| Social Media | Twitter, Instagram — quick updates to broad audience. Not for sensitive information. |
| Two-way communication | Don't just send — actively listen and incorporate feedback. |
| Knowledge sharing | Pair programming, whiteboard sessions, osmotic communication, shared tools. |
50. Control Procurements, Claims Administration & Close Contracts
MONITORING & CONTROLLINGControl Procurements
Managing procurement relationships; monitoring contract performance and making corrections; closing out contracts.
Key activities:
- Review and approve seller invoices against work performed
- Inspect seller work to verify compliance with contract terms
- Manage changes to the contract through change control
- Resolve disputes and claims between buyer and seller
- Formally close completed contracts
Control Procurements — Key Tools
| Tool | Description |
|---|---|
| Inspections | Physical review of seller's work product to verify it meets contract specifications |
| Audits | Structured review of the procurement process for compliance and lessons learned |
| Claims Administration | Handling disputed changes between buyer and seller that cannot be agreed upon |
| Performance Reviews | Structured review of seller's progress against schedule, cost, and quality requirements |
| Data Analysis | Earned value analysis applied to procurement contracts; trend analysis |
Claims Administration — CRITICAL TOPIC
Claims (also called disputes or constructive changes) arise when the buyer and seller CANNOT reach agreement on a change or compensation for a change.
Examples of claims:
- Seller claims the buyer changed the scope without a formal change order
- Buyer claims seller's work is defective and demands cost reduction
- Disagreement over who caused a delay and who owes compensation
Resolution Order (preferred to least preferred):
- Negotiation — Both parties discuss and reach agreement. PREFERRED method. Fastest, cheapest.
- Mediation — Neutral third party helps parties negotiate. Non-binding.
- Arbitration — Neutral third party makes binding decision. Like a private court.
- Litigation — Court system. Slowest, most expensive. Last resort.
Close Procurements (within Close Project)
In PMBOK 6, closing contracts is part of the Close Project or Phase process:
- Buyer provides seller with formal written notice that the contract is complete
- Must go through the authorized procurement administrator (not just the PM)
- All open claims must be resolved before formal closure
- All contract documentation archived for future reference
- Lessons learned from procurement documented
Output: Closed Procurements — official record that contract obligations have been met
Seller Performance Records
Documentation of seller performance becomes part of OPA for future procurement decisions:
- Quality of work delivered
- On-time and on-budget performance
- Responsiveness to issues
- Claims history
- Used for pre-qualification lists in future projects
Contract Breach vs. Constructive Change
| Term | Definition | Example |
|---|---|---|
| Contract Breach | One party fails to meet contract obligations | Seller delivers late; buyer doesn't pay |
| Constructive Change | Buyer's actions (or inactions) effectively change the contract without formal change order | Buyer gives vague instructions that cause seller to redo work |
| Force Majeure | Unforeseeable event beyond both parties' control | Hurricane destroys construction site; neither party at fault |
Plan Procurement (Planning) → Conduct Procurements (Executing) → Control Procurements (M&C) → Close Procurements (within Close Project)
Dispute Resolution Order: Negotiation → Mediation → Arbitration → Litigation
Claims must be: Documented in writing, submitted per contract process, adjudicated if unresolved
Contract closure: Written notice from buyer to seller. Must be from procurement administrator.
51. Advanced Risk Tools — SWOT, Prompt Lists, Contingent Response & Risk Breakdown
SWOT Analysis (Identify Risks Tool)
Used during Identify Risks to look at the project from all four angles to find risks:
| Strengths (Internal +) | Weaknesses (Internal −) |
|---|---|
| Expert team, management support, proven technology, adequate budget | Limited free time, high cost structure, skill gaps, high team turnover |
| Opportunities (External +) | Threats (External −) |
| New market, new IT systems, partnership potential, regulatory change | Regulations, staff shortage, competitor actions, economic shifts |
Strengths/Weaknesses = internal. Opportunities/Threats = external. Use all four quadrants to generate both positive risks (opportunities) and negative risks (threats).
Prompt Lists (PESTLE, TECOP, VUCA)
Predetermined lists of risk categories used to prompt brainstorming during Identify Risks. The most common:
| Acronym | Categories |
|---|---|
| PESTLE | Political, Economic, Social, Technological, Legal, Environmental |
| TECOP | Technical, Environmental, Commercial, Operational, Political |
| VUCA | Volatility, Uncertainty, Complexity, Ambiguity — describes the risk environment, not just categories |
How to use: Go through each category and ask "What risks could arise from this area?"
Contingent Response Strategies
Risk responses that are triggered only when a specific event occurs. Sometimes called fallback plans.
- Only activated if a predefined trigger condition is met
- Example: "If the concrete supplier delays by more than 5 days, activate the alternate supplier agreement"
- The trigger event must be clearly defined upfront
- Also called risk triggers or warning signs
Individual Risk vs. Overall Project Risk
Individual Project Risk
An uncertain event or condition that, if it occurs, has a positive or negative effect on one or more project objectives. These are listed in the Risk Register.
Analyzed using Qualitative and Quantitative analysis.
Overall Project Risk
The total risk exposure of the project as a whole. Sum of all individual risks plus other sources of uncertainty. Captured in the Risk Report (not Register).
Overall strategies: Avoid, Exploit, Transfer/Share, Mitigate/Enhance, Accept.
Risk Breakdown Structure (RBS)
A hierarchical chart that organizes risks by category. Used to ensure comprehensive risk identification.
Example RBS Categories:
Each top-level category breaks down into specific sub-risks. Helps ensure no major risk area is overlooked.
Risk Attitude Terms
| Term | Definition | Example Behavior |
|---|---|---|
| Risk Appetite | Degree of uncertainty an org is willing to accept in pursuit of value | "We're willing to accept up to $50K of additional cost risk for this project" |
| Risk Tolerance | Specific range of acceptable risk — how much deviation is OK | "Schedule can slip up to 2 weeks without escalation" |
| Risk Threshold | The point at which a risk becomes unacceptable — must act | "Any cost overrun above 15% triggers executive review" |
52. Critical Chain Method, Resource Optimization & Rolling Wave Planning
Critical Chain Method (CCM)
An alternative to Critical Path Method that puts more emphasis on resources required to execute project tasks. Developed by Eliyahu Goldratt.
Key differences from CPM:
- CPM ignores resource constraints when calculating the critical path
- CCM accounts for resource limitations and availability
- CCM removes individual task buffers and adds project buffers at the end
- Uses Feeding Buffers where non-critical chains feed into the critical chain
- Protects the project end date using buffers instead of task padding
Resource Optimization Techniques
Resource Leveling
Adjusts start and finish dates to ensure resource demand never exceeds resource availability. Resources are used at a constant, sustainable level.
- Can extend the project schedule
- May delay the project end date
- Addresses resource over-allocation
- Often used after CPM when schedule is resource-constrained
Resource Smoothing
Adjusts activities within their float/slack to reduce resource peaks. Resources stay within limits without extending the project duration.
- Does NOT change the project end date
- Uses available float (slack) to shift activities
- May not fully resolve all resource conflicts
- Less disruptive than resource leveling
Rolling Wave Planning
A form of progressive elaboration where near-term work is planned in detail and future work is planned at a higher level. The plan "rolls" forward as time passes.
- Used when future details are not yet known
- Near-term sprints: fully detailed
- Future phases: high-level milestones and rough estimates
- Plan is updated as more information becomes available
Agile Release Planning
A technique used in Develop Schedule for agile projects. Provides a high-level summary of the release schedule based on the product roadmap and the team's velocity.
- Determines how many sprints are needed to complete features in the product backlog
- Based on: Backlog size (total story points) ÷ Average velocity (points/sprint)
- Gives stakeholders a roadmap of WHEN features will be available
- Subject to change as velocity is measured and priorities shift
Example: 300 story points / 20 velocity = 15 sprints = ~7.5 months (2-week sprints)
53. Cost Baseline, S-Curve, Funding Requirements & Cost Aggregation
How the Cost Baseline Is Built (Bottom-Up)
The cost baseline is built by aggregating (summing) costs upward through the WBS hierarchy:
→ aggregated to → Work Package Costs
→ aggregated to → Control Account Costs
→ aggregated to → Project Cost Estimate
+ Contingency Reserves
= COST BASELINE
Cost Baseline + Management Reserves = PROJECT BUDGET (BAC)
Cost Baseline Displayed as S-Curve
The cost baseline is displayed as a cumulative cost curve over time — it looks like an "S" because:
- Slow start — initial planning and mobilization phases have lower spending
- Steep middle — peak execution; most resources deployed; highest spending
- Flatten at end — closeout activities; fewer resources; spending tapers off
The S-curve shows the Planned Value (PV) at any point in time. EVM compares actual performance against this curve.
Project Funding Requirements
Output of Determine Budget. Documents WHEN and HOW MUCH funding is needed during the project.
- May be tied to milestones, phases, or calendar periods
- Includes both the cost baseline AND management reserves
- Helps the organization plan cash flow and budget releases
Funding Limit Reconciliation
A tool used in Determine Budget when the organization cannot release all funds at once.
- Compares planned spending against the org's funding limits (when money can be released)
- If planned spending exceeds funding limit in a period → adjust schedule (delay work) to smooth the expenditure profile
- May require rescheduling activities to match available funding
Cost Aggregation
The primary tool in Determine Budget. Summing up cost estimates for individual activities/work packages to establish a total project cost baseline.
- Work package costs roll up to control accounts
- Control accounts roll up to the total project
- The sum represents the undiscounted project cost (before contingency and management reserves)
Types of Cost — Must Know Distinctions
| Type | Definition | Example |
|---|---|---|
| Direct Costs | Costs attributed directly to one project | Project team salaries, project-specific equipment |
| Indirect Costs | Shared overhead costs allocated across multiple projects | Office rent, utilities, admin support |
| Variable Costs | Change with the amount of work done | Materials, fuel, hourly labor |
| Fixed Costs | Do not change regardless of work volume | Equipment purchase, software license |
| Sunk Costs | Money already spent — CANNOT be recovered | Research already done before project cancel decision |
| Opportunity Cost | Value of the NEXT best alternative foregone | Choosing Project A over Project B = Project B value is the opportunity cost |
54. Configuration Management Plan, Change Management Plan & Performance Measurement Baseline
Project Management Plan — The 4 Baselines
The PM Plan contains 4 baselines that serve as the benchmark for project performance:
| Baseline | Created In | What It Measures |
|---|---|---|
| Scope Baseline | Create WBS | Approved scope statement + WBS + WBS Dictionary |
| Schedule Baseline | Develop Schedule | Approved project schedule with start/end dates |
| Cost Baseline | Determine Budget | Approved time-phased budget (S-curve) |
| Performance Measurement Baseline (PMB) | Develop PM Plan | Integration of Scope + Schedule + Cost baselines for EVM |
Performance Measurement Baseline (PMB)
The integration of the scope, schedule, and cost baselines. Used as the reference for measuring project performance using EVM.
- Allows calculation of PV (Planned Value) at any point in time
- Compared against EV and AC to compute CPI, SPI, CV, SV
- Can only be changed through formal change control
- When a change is approved — PMB is RE-BASELINED
Configuration Management Plan
Describes how configuration management will be applied on the project. Configuration management ensures that project documents and deliverables are:
- Identified — every document/item has a unique identifier
- Controlled — changes are tracked through a formal process
- Tracked — audit trail of all changes and their impacts
- Verified & Audited — confirm conformance to requirements
Configuration Item: Any project deliverable, document, or component subject to version control (code, plans, specifications, hardware).
Change Management Plan
Describes how changes will be managed throughout the project. Part of the PM Plan, created during Develop Project Management Plan.
- Defines the change request process (who submits, who reviews, who approves)
- Defines the Change Control Board (CCB) composition and authority
- Specifies what types of changes require CCB approval vs. PM approval
- Documents how approved changes are communicated and implemented
- Defines escalation path for urgent changes
Team Charter
Output of Plan Resource Management. Documents acceptable behavior, working norms, and expectations for project team members.
Contents of a Team Charter:
- Team values and ground rules
- Communication guidelines (how, when, what tools)
- Decision-making processes
- Conflict resolution approach
- Meeting protocols (frequency, attendance expectations)
- Work hours and availability expectations
The 18 Components of the PM Plan
14 Subsidiary Plans: Scope Mgmt Plan, Requirements Mgmt Plan, Schedule Mgmt Plan, Cost Mgmt Plan, Quality Mgmt Plan, Resource Mgmt Plan, Communications Mgmt Plan, Risk Mgmt Plan, Procurement Mgmt Plan, Stakeholder Mgmt Plan, Change Mgmt Plan, Configuration Mgmt Plan, Project Life Cycle Description, Development Approach
4 Baselines: Scope Baseline, Schedule Baseline, Cost Baseline, Performance Measurement Baseline
55. 12 Principles for Leading Agile Projects & Leadership Tools
12 Principles for Leading Agile Projects (Pinto)
From Jeffery Pinto, Project Leadership from Theory to Practice (2002). These are PM-focused leadership principles for agile environments:
- Learn the team members' needs
- Learn the project requirements
- Act for the simultaneous welfare of the team AND the project
- Create an environment of functional accountability
- Have a vision of the completed project
- Use the project vision to drive your own behavior
- Serve as the central figure in project team development
- Recognize team conflict as a positive step
- Manage with an eye toward ethics
- Remember: ethics is integral, not an afterthought
- Take time to reflect on the project
- Develop the trick of thinking backwards (start with end in mind)
Leadership Tools & Techniques for Agile PMs
Agile PMs use these tools — but always with a soft-skills approach:
| Tool | Description |
|---|---|
| Modeling Desired Behavior | Lead by example in 4 areas: Honesty, Forward-Looking, Competent, Inspiring |
| Communicating Project Vision | Consistently re-communicate WHY the project matters to keep team motivated |
| Enabling Others to Act | Switch from exclusive tools (PM-only decisions) to inclusive tools (team decisions). Empower the team. |
| Being Willing to Change Status Quo | Challenge existing processes and norms if they don't serve the project well |
Leadership Tasks for Agile PMs
- Practice Transparency through Visualization — Information radiators, burndown charts, open workspaces
- Create a safe environment for experimentation — No punishment for trying new approaches
- Experiment with new techniques and processes — Retrospectives are the vehicle for this
- Share knowledge through collaboration — Pair programming, workshops, osmotic communication
Methods of Stakeholder Engagement in Agile
Agile stakeholder engagement is ongoing and proactive:
| Method | Purpose |
|---|---|
| Get the right stakeholders | Ensure decision-makers are engaged, not just observers |
| Cement stakeholder involvement | Make participation a contractual or organizational expectation |
| Actively manage stakeholder interest | Monitor engagement level; intervene when disengagement occurs |
| Frequently discuss definition of "done" | Shared clarity on acceptance criteria prevents late surprises |
| Show progress and capabilities | Sprint reviews, demos, burndown charts keep stakeholders informed |
| Candidly discuss estimates and projections | Honest forecasting builds trust even when news is bad |
Educating People About Agile — Overcoming Resistance
| Stakeholder | Common Concern | PM Response |
|---|---|---|
| Senior Management / Sponsor | Fear of failure; loss of predictability | Show incremental delivery, early ROI, risk mitigation via short cycles |
| Functional Managers | Fear of losing control of their people | Show collaboration model; they gain visibility through sprint reviews |
| Project Team | Resistance to new agile methods | Training, gradual adoption, safe experimentation, Shu-Ha-Ri approach |
| End Users / Customers | Worry they won't get all features | MoSCoW prioritization; MVP shows value early; they guide priorities |
56. Exam Strategy, Test-Taking Tips & Final Review
PMP Exam Format
| Item | Detail |
|---|---|
| Total Questions | 180 questions |
| Time Allowed | 230 minutes (~3 hours 50 min) |
| Question Types | Multiple choice, drag-and-drop, matching, hotspot, fill-in-blank |
| Domain Split | ~50% Predictive (Waterfall/PMBOK 6) + ~50% Agile/Hybrid |
| Domains Tested | People (42%), Process (50%), Business Environment (8%) |
| Breaks | 2 optional 10-min breaks (after Q60 and Q120) |
| Passing Score | Not publicly stated — PMI uses "above target/target/below target" per domain |
3 PMP Exam Domains
| Domain | % | Key Focus |
|---|---|---|
| People | 42% | Leadership, stakeholder engagement, team building, conflict management, EQ |
| Process | 50% | All 49 processes, ITTOs, EVM, risk, scheduling, quality, procurement |
| Business Environment | 8% | Strategic alignment, governance, compliance, benefits realization, organizational change |
Exam-Taking Strategy
- Read the LAST sentence first — Questions often have long scenarios. The last sentence is the actual question.
- Eliminate obviously wrong answers — Usually 2 answers are clearly wrong; choose from the remaining 2.
- Look for "PM best practice" clues — Answers that follow the PM plan, consult the team, and use formal change control are almost always correct.
- Beware of "real world" thinking — The PMP exam tests PMI's ideal world. "I'd just talk to the PM" ≠ correct. "Submit a written change request" = correct.
- Agile questions — Look for servant leader behavior, team empowerment, customer collaboration, continuous feedback.
- Situational questions — "What should the PM do FIRST?" → Assess, analyze, then act. Never jump straight to action.
The 10 Golden Rules for PMP Exam Answers
2. ALWAYS identify/analyze before acting — Assess the situation first
3. ALWAYS use formal change control — Even for "small" changes
4. ALWAYS consult the project team — They have the most practical knowledge
5. ALWAYS document everything — Lessons learned, change log, issue log
6. NEVER skip planning — Even urgent situations need some planning
7. NEVER work around the sponsor — Escalate through proper channels
8. NEVER accept gold plating — Extra features = scope change = change request
9. NEVER prioritize the agile backlog yourself — That's the Product Owner's job
10. NEVER punish people who report problems — Create a safe, open culture
Most Common Traps & How to Avoid Them
| Trap | Wrong Answer Pattern | Correct Approach |
|---|---|---|
| Scope Change | "Just do it — it's a small change" | Always submit a formal change request |
| Schedule Pressure | "Ask team to work overtime" | Assess impact, crash or fast-track with change request if needed |
| Team Conflict | "Separate the parties" / "Tell the sponsor" | Problem solve / confront directly; understand root cause first |
| Stakeholder Unhappy | "Ignore them" / "Escalate immediately" | Engage them; analyze their concern; update stakeholder register |
| Risk Occurs | "Deal with it now from scratch" | Execute the pre-planned risk response from the risk register |
| Project Behind Schedule | "Add more resources" (always) | Analyze root cause → consider fast-tracking, then crashing, then change request |
| Customer Requests Change | "Do it — customer is king" | Document the request; submit change request; analyze impact; CCB approves |
Key Number Facts for the Exam
| Fact | Number |
|---|---|
| Process Groups | 5 |
| Total Processes (PMBOK 6) | 49 |
| Knowledge Areas | 10 |
| PMBOK 7 Principles | 12 |
| PMBOK 7 Performance Domains | 8 |
| Agile Manifesto Values | 4 |
| Agile Guiding Principles | 12 |
| Stakeholder Engagement Levels | 5 (Unaware→Leading) |
| Tuckman Stages | 5 (Forming→Adjourning) |
| Conflict Resolution Methods | 5 (Problem Solving = best) |
| PMO Types | 3 (Supportive, Controlling, Directive) |
| Org Structure Types | 5 (Functional→Projectized) |
| Contract Types (main) | 3 (Fixed Price, Cost Reimb., T&M) |
| Risk Response Strategies (threats) | 5 (Escalate, Avoid, Transfer, Mitigate, Accept) |
| Daily Standup Duration | 15 minutes |
| Sprint Length | 1–4 weeks |
| Osmotic Communication Distance | 33 feet / 10 meters |
| PM Plan Components | 18 (14 plans + 4 baselines) |
| Processes in Planning PG | 24 (most of any group) |
| Processes in Closing PG | 1 (fewest) |
Final Day Reminders
1. EVM formulas (Section 26 & 38)
2. Process Groups & Knowledge Areas map (Section 4)
3. Risk response strategies — threat vs. opportunity (Section 14)
4. Conflict resolution — Problem Solving first (Section 12)
5. Contract types — who bears risk (Section 37)
6. Agile Scrum terms & roles (Section 31)
7. ADKAR, Kotter, Tuckman models (Sections 35, 36)
8. Stakeholder engagement levels (Section 16)
9. Change control process (Section 24)
10. PM Mindset golden rules (Section 39 & this section)
57. Four Life Cycle Types, Leadership vs. Management & Agile Benefits
Four Project Life Cycle Types
| Life Cycle | Requirements | Activities | Delivery | Goal |
|---|---|---|---|---|
| Predictive | Fixed early | Sequential, one pass | Single, at end | Manage cost & schedule |
| Iterative | Dynamic | Repeated until correct | Single, at end | Correctness of solution |
| Incremental | Dynamic | One pass per increment | Frequent smaller deliveries | Speed / frequency |
| Agile | Dynamic | Repeated until correct | Frequent smaller deliveries | Customer value via frequent delivery & feedback |
Key insight: Agile leverages BOTH iterative AND incremental approaches simultaneously.
Leadership vs. Management — Key Distinctions
🌟 Leadership
- About people and vision
- Inspires and motivates
- Focuses on doing the right things
- Creates followers willingly
- Challenges the status quo
- Long-term, strategic focus
- Uses influence and vision
- Deals with change
⚙️ Management
- About systems and processes
- Plans, organizes, coordinates
- Focuses on doing things right
- Directs through authority
- Maintains the status quo
- Short-term, operational focus
- Uses formal power and control
- Deals with complexity
Phases & Deliverables
- Phase: A collection of logically related project activities that culminates in the completion of one or more deliverables
- Number of phases depends on: industry type, project size, and complexity
- Deliverable: Any unique and verifiable product, service, or result — tangible or intangible
- Each deliverable must be accepted by the customer/sponsor at phase end
- Phase Gate (Kill Point/Stage Gate): Review at end of each phase to decide: Continue → next phase, Redirect → change course, or Stop → terminate project
Agile Benefits Summary
- Customer involved throughout the entire life cycle (not just start and end)
- Greater customer interaction with all stakeholders
- Constant feedback is required to stay current and successful
- Greater value delivered up front (early sprints deliver working product)
- Change is welcomed by all stakeholders — not feared
Agile Concurrent Development Principles
- Fund incrementally — opt to extend, redirect, or cancel at a very granular level
- Deliver and realize value steadily — each sprint has business value
- Validate designs with users and customers — sprint reviews provide this
- Continuously adapt to risk and change — retrospectives drive this
- Integrate early and often — continuous integration prevents late surprises
Business Documents (Inputs to Develop Project Charter)
📋 Business Case
Justifies the investment in the project. Answers: WHY should we do this?
- Business need or problem being solved
- Cost-benefit analysis
- Feasibility assessment
- Alternative options considered
- Recommended approach
Created BEFORE the project charter. Owned by the sponsor.
📈 Benefits Management Plan
Describes how and when the project's benefits will be delivered and measured.
- Target benefits (financial and non-financial)
- Timeline for benefits realization
- Metrics to measure benefits
- Assumptions and risks to benefits
- Who is responsible for benefits realization
Benefits may be realized after the project closes — operations phase.
58. PMI Talent Triangle
PMI Talent Triangle (Updated 2022)
PMI defines three skill areas every PM must continuously develop. Updated in 2022 to reflect modern PM needs:
| Skill Area | Old Name | What It Covers |
|---|---|---|
| Ways of Working | Technical PM | Predictive, agile, hybrid methods; schedule/cost/scope management; risk; tools like MS Project, JIRA, Primavera |
| Power Skills | Leadership | Communication, collaboration, problem-solving, stakeholder engagement, EQ, conflict management, negotiation, motivation |
| Business Acumen | Strategic & Business Management | Understanding business strategy, finances, industry trends, organizational context, benefits realization, market awareness |
PDUs (Professional Development Units) earned for PMP renewal must be spread across all three areas.
Talent Triangle in Practice
| Skill Area | Exam Question Type | Example Behavior |
|---|---|---|
| Ways of Working | Which process/tool/technique to use? | Choosing between crashing vs. fast-tracking; selecting the right contract type; applying EVM |
| Power Skills | How should the PM handle this situation? | Resolving team conflict; engaging a resistant stakeholder; communicating bad news to sponsor |
| Business Acumen | What is best for the organization? | Recommending project termination when BCR drops; aligning project to strategic goals; benefits realization tracking |
Project Expeditor vs. Project Coordinator
Project Expeditor
Works in a Functional Organization. Has almost NO authority. Acts purely as a communication coordinator and progress checker. Cannot make decisions. Essentially a staff assistant to the functional manager.
Closest to: a glorified note-taker with no power.
Project Coordinator
Works in a Weak Matrix organization. Has some authority — slightly more than Expeditor. Can make some minor decisions. Reports to a higher-level manager but has limited formal power over the project.
Closer to: a junior PM with a narrow scope of authority.
59. Project Selection Methods — NPV, BCR, IRR & Payback Period
Net Present Value (NPV)
The present value of future cash flows minus the initial investment. Accounts for the time value of money.
Decision Rules:
NPV > 0 → Project ADDS value → ACCEPT
NPV = 0 → Project breaks even
NPV < 0 → Project DESTROYS value → REJECT
If comparing projects: Choose the one with the HIGHER NPV
Benefit-Cost Ratio (BCR)
BCR > 1 → Benefits exceed costs → ACCEPT (worthwhile)
BCR = 1 → Break even
BCR < 1 → Costs exceed benefits → REJECT
Comparing projects: Higher BCR = better value per dollar spent
Internal Rate of Return (IRR)
The discount rate at which NPV = 0. Represents the expected return rate of the investment.
If IRR > required rate of return (hurdle rate) → ACCEPT
If IRR < required rate of return → REJECT
Payback Period
How long it takes to recover the initial investment from project cash flows.
Example: $500,000 investment / $100,000/year = 5 years payback
Decision Rule: Shorter payback period = better (recover money faster)
Weakness: Does NOT account for time value of money
Opportunity Cost
The value of the best alternative foregone when choosing one project over another.
Quick Decision Rules Summary
| Method | Better Project Has… | Accounts for Time Value? |
|---|---|---|
| NPV | Higher NPV | Yes ✅ (Best method) |
| BCR | Higher BCR (above 1.0) | Sometimes |
| IRR | Higher IRR | Yes ✅ |
| Payback Period | Shorter period | No ❌ (Weakest method) |
| Opportunity Cost | N/A — it's what you gave up | Sometimes |
60. Quality Gurus & Control Chart Rules
The Quality Gurus — Must Know All Four
| Guru | Famous For | Key Concept |
|---|---|---|
| W. Edwards Deming | PDCA Cycle, 14 Points, TQM father | "Quality is management's responsibility — not workers." 85% of quality problems are management's fault. Continuous improvement through PDCA. |
| Joseph Juran | Juran Trilogy, Fitness for Use, Pareto | Quality = "Fitness for use/purpose." Three components: Quality Planning, Quality Control, Quality Improvement. Introduced Pareto Analysis to quality. |
| Philip Crosby | "Quality is Free", Zero Defects | Prevention is cheaper than inspection. "Do it right the first time." The cost of poor quality far exceeds the cost of prevention. |
| Kaoru Ishikawa | Fishbone/Cause-Effect Diagram, Quality Circles | Created the Ishikawa (fishbone) diagram. Quality is everyone's job — introduced quality circles. Customer focus is primary. |
Control Charts — Deep Dive
Control charts monitor process stability over time. They have:
- Upper Control Limit (UCL) — typically +3 sigma from mean
- Lower Control Limit (LCL) — typically -3 sigma from mean
- Mean — center line (average)
- Upper Specification Limit (USL) — customer's maximum acceptable
- Lower Specification Limit (LSL) — customer's minimum acceptable
Control Limits ≠ Specification Limits. Control limits come from process data. Specification limits come from customer requirements.
The Rule of Seven (7)
If 7 consecutive data points fall on ONE side of the mean (all above OR all below), the process is considered out of control — even if all points are within the control limits.
Special Cause vs. Common Cause Variation
Special Cause Variation
Also called assignable cause. Unusual events that cause abnormal variation — a specific cause can be identified and fixed.
- Data point outside control limits
- Rule of Seven triggered
- Non-random patterns in data
Action needed: Investigate and eliminate the cause
Common Cause Variation
Also called random cause. Normal variation that is always present in a process. No single assignable cause.
- Data fluctuates randomly within control limits
- Expected and acceptable
- Represents the process's natural variability
Action needed: Process improvement (redesign) — NOT investigation
Statistical Sampling
Testing a representative subset of the population rather than every item. Used in Control Quality.
- When to use: When 100% inspection is too costly or time-consuming
- Attribute sampling: Result is a YES/NO — item conforms or doesn't
- Variable sampling: Measured on a continuous scale (length, weight, temperature)
- Sampling risk: Chance that the sample doesn't represent the population
Benchmarking
Comparing your project's or organization's practices, metrics, and performance to best-in-class standards from within or outside the industry.
- Used in Plan Quality Management to identify quality targets
- Can benchmark against: past projects, industry peers, or world-class organizations
- Gap between current performance and benchmark = improvement opportunity
Design of Experiments (DOE)
A statistical method that identifies which factors influence specific variables of a product or process. Systematically tests combinations of variables to find the optimal settings.
- Used in Plan Quality Management
- Helps determine what factors cause quality problems
- Example: Testing different combinations of temperature, pressure, and material to find optimal manufacturing conditions
- More efficient than testing one variable at a time
61. FPIF Contract Pricing Formula & Communication Types
FPIF — Fixed Price Incentive Fee Contract Pricing
The FPIF contract has a pricing formula with several key components:
| Term | Definition |
|---|---|
| Target Cost | Estimated cost of the project (what seller expects to spend) |
| Target Fee | Profit the seller expects to earn if at target cost |
| Target Price | Target Cost + Target Fee |
| Ceiling Price | Maximum the buyer will EVER pay — absolute cap |
| Sharing Ratio | How cost savings OR overruns are split between buyer and seller (e.g., 80/20 = buyer takes 80% of variance, seller takes 20%) |
| Point of Total Assumption (PTA) | Cost level at which the seller assumes ALL additional cost risk. Above PTA, seller pays 100% of overruns (up to ceiling). |
PTA = ((Ceiling Price − Target Price) / Buyer's Share Ratio) + Target Cost
Example:
Target Cost = $100K, Target Fee = $10K, Target Price = $110K
Ceiling Price = $120K, Sharing Ratio = 80/20 (Buyer/Seller)
PTA = (($120K − $110K) / 0.80) + $100K = $12,500 + $100K = $112,500
If actual cost exceeds $112,500 → seller bears ALL additional cost up to ceiling of $120K
Contract Incentive Fee vs. Award Fee
| Feature | Incentive Fee | Award Fee |
|---|---|---|
| Basis | Objective, measurable targets (cost, schedule) | Subjective — buyer's satisfaction rating |
| Determination | Mathematical formula — clear in contract | Buyer's discretion/judgment |
| Disputable? | Yes — can be disputed mathematically | No — buyer's subjective opinion is final |
| Used in | FPIF, CPIF | CPAF |
Communication Types — Four Combinations
| Type | Description | Examples | When to Use |
|---|---|---|---|
| Formal Written | Official, documented, structured | Contracts, project charter, formal reports, legal notices, RFPs | Legal matters, project baselines, official decisions |
| Informal Written | Casual, documented but not structured | Emails, text messages, chat messages, memos | Day-to-day coordination, quick updates |
| Formal Verbal | Official spoken, usually structured | Presentations to executives, public speeches, structured briefings | Stakeholder presentations, status meetings |
| Informal Verbal | Casual spoken, unstructured | Hallway conversations, phone calls, team discussions | Quick questions, relationship building, osmotic communication |
Communication Direction Types
| Direction | Description | Example |
|---|---|---|
| Upward | PM to senior management, sponsor, executive team | Status reports, escalation of issues, change requests |
| Downward | PM to project team members | Work assignments, feedback, direction, recognition |
| Horizontal (Lateral) | PM to peers — other PMs, functional managers at same level | Resource sharing, coordination, lessons learned exchange |
| External | PM to vendors, customers, regulators, public | Contract communications, press releases, regulatory filings |
Paralingual Communication
The meaning conveyed through pitch, tone, inflection, and pace of voice — beyond the actual words spoken.
- The same words said with different tone = completely different message
- "That's a great idea" (enthusiastic) vs. "That's a great idea" (sarcastic)
- PMs must be aware of paralingual cues — their own and their team's
- Particularly important in cross-cultural settings where tone norms differ
62. Requirements Categories, Force Field Analysis & More Key Tools
Requirements Categories (Collect Requirements)
Requirements are not all the same. PMI categorizes them into six types:
| Category | Definition | Example |
|---|---|---|
| Business Requirements | Higher-level needs of the organization — WHY the project is needed | "We need to reduce customer wait time by 30%" |
| Stakeholder Requirements | Needs and expectations of specific stakeholders or groups | "The sales team needs a mobile-compatible interface" |
| Solution Requirements | Features and functions the product must have | Functional: "The system shall process 1,000 transactions/second" Non-Functional: "The system shall be available 99.9% of the time" |
| Transition Requirements | Needed to move from current state to future state — temporary | "Data must be migrated from the old system before go-live" |
| Project Requirements | Actions, processes, or conditions the project itself must meet | "Project must be completed by Q4 within $500K budget" |
| Quality Requirements | Conditions or criteria to validate successful completion | "Zero critical defects at launch; pass all user acceptance tests" |
Force Field Analysis
A tool for analyzing forces that support or oppose a change. Developed by Kurt Lewin. Used in change management and decision-making.
Driving Forces (For Change)
- Customer demand for new features
- Competitive pressure
- Regulatory requirement
- New technology opportunity
- Management mandate
Restraining Forces (Against Change)
- Cost of change
- Team resistance
- Lack of skills
- Organizational inertia
- Risk/uncertainty
Strategy: Strengthen driving forces OR weaken restraining forces (or both). Change happens when driving forces outweigh restraining forces.
Influence Diagrams
A graphical tool used in Quantitative Risk Analysis. Shows cause-and-effect relationships and how variables influence each other and project outcomes.
- Nodes = variables (decisions, uncertainties, outcomes)
- Arrows = influence/causal relationships
- Helps understand complex interdependencies
- Input to Decision Tree Analysis and Monte Carlo simulation
Assumptions & Constraints Analysis
Assumptions
Things believed to be true for planning purposes but not yet confirmed. If an assumption proves FALSE → it becomes a risk or issue.
Example: "We assume the vendor will deliver materials by March 1."
Tracked in the Assumption Log (created in Develop Project Charter).
Constraints
Restrictions or limitations that affect project options. Non-negotiable boundaries.
Example: "The system must go live before the fiscal year end." or "Budget is capped at $1M."
Also tracked in the Assumption Log.
Document Analysis (Collect Requirements Tool)
Reviewing existing documentation to identify requirements:
- Business plans, marketing literature, agreements, current processes
- Policies, procedures, regulatory requirements
- Previous project files, lessons learned
- Training materials, current system documentation
Less intrusive than interviews — good starting point before engaging stakeholders directly.
Context Diagram (Collect Requirements Tool)
A visual that shows the product scope — the system being built and its interactions with external actors (people, other systems, organizations).
- Shows what flows IN to and OUT of the system
- Helps define the boundary of the product
- Used early to confirm scope boundaries with stakeholders
- Example: A payroll system diagram showing: Employees → (time sheets) → Payroll System → (paychecks) → Bank → (records) → HR
Complete Glossary — Final Terms You Must Know
| Term | Definition |
|---|---|
| Decomposition | Breaking work into smaller, manageable components. Used in both WBS (Create WBS) and activities (Define Activities) |
| Progressive Elaboration | Continuously improving and detailing the project plan as more information becomes available |
| Analogous Estimating | Top-down estimating using historical data. Fastest but least accurate. Good when little info available. |
| Parametric Estimating | Statistical relationship between variables. E.g., cost per square foot × area. More accurate than analogous. |
| Bottom-Up Estimating | Most accurate. Estimate each work package, then roll up. Most time-consuming. |
| Accepted Deliverables | Output of Validate Scope. Customer formally signs off. Input to Close Project. |
| Verified Deliverables | Output of Control Quality. Internally inspected. Input to Validate Scope. |
| Work Breakdown Structure | Hierarchical decomposition of total work scope. Deliverable-oriented. Lowest level = Work Package. |
| Work Package | Lowest level of WBS. Can be estimated, scheduled, monitored, and controlled. |
| Control Account | Management control point where scope, budget, and schedule are integrated and compared to EVM. |
| Planning Package | WBS component below control account with known work content but without detailed schedule activities yet. |
| Milestone | Significant point or event in a project. Has zero duration. Used for tracking key dates. |
| Dummy Activity | Used in ADM (arrow diagramming) to show dependency. Has zero duration and no resources. |
| Hammock Activity | Summary activity that spans several related activities. Shows aggregate duration. |
| Gold Plating | Adding extra features beyond what customer asked for. Always wrong — wastes resources and risks problems. |
| Scope Creep | Uncontrolled scope changes without formal process. Always wrong. |
| Workaround | Unplanned response to an unidentified risk that has occurred. Ad hoc. Should be documented afterward. |
| Residual Risk | Risk remaining AFTER a risk response has been implemented. Some risk always remains. |
| Secondary Risk | New risk created BY implementing a risk response. Must be identified and managed. |
| Risk Trigger | Warning sign or event that indicates a risk is about to occur or has occurred. |
| Watch List | List of low-priority risks monitored but not actively managed. Reviewed periodically. |
| Information Radiator | Highly visible display of project information (burndown, Kanban). Supports transparent communication. |
| Definition of Done (DoD) | Shared understanding of when work is complete. Defined at project start. Applied to all user stories. |
| Velocity | Story points completed per sprint. Used to forecast remaining iterations needed. |
| Spike | Short research iteration to reduce technical uncertainty before committing to a solution. |
63. PMI Code of Ethics & Professional Conduct — Complete
The PMI Code of Ethics and Professional Conduct applies to all PMP holders, PMI members, and PMI credential candidates worldwide. It is mandatory — violations can result in disciplinary action up to credential revocation. The Code has four core values, each with an official Vision Statement, Aspirational Standards (what we strive toward — "should" language), and Mandatory Standards (non-negotiable requirements — "must/shall not" language).
Each value has: Vision Statement + Aspirational Standards + Mandatory Standards
1. Responsibility
Official Vision: We make decisions and take actions based on the best interests of society, public safety, and the environment.
📋 Aspirational Standards (1.2)
- 1.2.1 — We make decisions and take actions based on the best interests of society, public safety, and the environment
- 1.2.2 — We accept only assignments consistent with our background, experience, skills, and qualifications
- 1.2.3 — We fulfill the commitments we undertake — we do what we say we will do
- 1.2.4 — When we make errors or omissions, we take ownership and correct promptly. When we discover errors or omissions caused by OTHERS, we communicate them to the appropriate body as soon as discovered. We accept accountability for any resulting consequences
- 1.2.5 — We protect proprietary or confidential information entrusted to us
- 1.2.6 — We uphold this Code and hold each other accountable to it
⚠️ Mandatory Standards (1.3)
- 1.3.1 — We inform ourselves and uphold the policies, rules, regulations, and laws that govern our work, professional, and volunteer activities
- 1.3.2 — We report unethical or illegal conduct to appropriate management and, if necessary, to those affected by the conduct
- 1.3.3 — We bring violations of this Code to the attention of the appropriate body for resolution
- 1.3.4 — We only file ethics complaints when they are substantiated by facts. We do not use the ethics complaint process in a frivolous manner
- 1.3.5 — We pursue disciplinary action against any individual who retaliates against a person raising ethics concerns
✅ Address directly first; then escalate. Per 1.3.2, you MUST report — not optional. Per 1.2.4, discovering others' errors triggers the same reporting obligation as your own.
Scenario 2: You report an ethics concern and your manager starts giving you poor performance reviews in retaliation. What does PMI say?
✅ Per 1.3.5, PMI requires disciplinary action against those who retaliate against ethics reporters. Retaliation is itself a Code violation.
Scenario 3: You made a scheduling error that will delay the project 3 weeks. What do you do?
✅ Per 1.2.4, acknowledge immediately to sponsor. Develop a recovery plan. Do NOT hide it or blame others.
2. Respect
Official Vision: We show a high regard for ourselves, others, and the resources entrusted to us. Resources entrusted to us may include people, money, reputation, the safety of others, and natural or environmental resources.
📋 Aspirational Standards (2.2)
- 2.2.1 — We inform ourselves about the norms and customs of others and avoid engaging in behaviors that others might consider disrespectful
- 2.2.2 — We listen to others' points of view, seeking to understand them
- 2.2.3 — We approach directly those persons with whom we have a conflict or disagreement
- 2.2.4 — We conduct ourselves in a professional manner, even when it is not reciprocated
⚠️ Mandatory Standards (2.3)
- 2.3.1 — We negotiate in good faith
- 2.3.2 — We do not exercise the power of our expertise or position to influence the decisions or actions of others in order to benefit personally at their expense
- 2.3.3 — We do not act in an abusive manner toward others
- 2.3.4 — We respect the property rights of others
✅ Per 2.2.1, learn their cultural norms. Adapt your approach. Respect requires understanding and accommodating differences — not imposing your own norms.
Scenario 5: A vendor is being difficult in contract negotiations. What do you do?
✅ Per 2.3.1, continue to negotiate in good faith. Never use threats, power abuse, or coercion — even if the other party does.
3. Fairness
Official Vision: We make decisions and act impartially and objectively. Our conduct must be free from competing self-interest, prejudice, and favoritism.
📋 Aspirational Standards (3.2)
- 3.2.1 — We demonstrate transparency in our decision-making process
- 3.2.2 — We constantly re-examine our impartiality and objectivity, taking corrective action as appropriate
- 3.2.3 — We provide equal access to information to those who are authorized to have that information
- 3.2.4 — We make opportunities equally available to all qualified candidates
⚠️ Mandatory Standards (3.3)
- 3.3.1 — We proactively and fully disclose any real or potential conflicts of interest to appropriate stakeholders
- 3.3.2 — When a real or potential conflict exists, we refrain from decision-making or attempting to influence outcomes unless or until: (a) full disclosure has been made, (b) an approved mitigation plan is in place, AND (c) stakeholder consent to proceed has been obtained
- 3.3.3 — We do not hire or fire, reward or punish, or award or deny contracts based on personal considerations including favoritism, nepotism, or bribery
- 3.3.4 — We do not discriminate based on gender, race, age, religion, disability, nationality, or sexual orientation
- 3.3.5 — We apply the rules of the organization (employer, PMI, or other group) without favoritism or prejudice
✅ Per 3.3.1 & 3.3.2: IMMEDIATELY disclose in writing. You must then: (a) make full disclosure, (b) get an approved mitigation plan, AND (c) get stakeholder consent before you can stay involved in procurement decisions at all.
Scenario 7: A functional manager asks you to favor a specific team member in assignments. What do you do?
✅ Per 3.3.3, refuse. Assignments based on favoritism = Code violation — even if the manager outranks you.
Scenario 8: You disagree with a PMI policy. Can you apply it differently for your project?
✅ No. Per 3.3.5, you must apply organizational rules without favoritism or prejudice — even when you personally disagree.
4. Honesty
Official Vision: We are truthful in our communications and in our conduct.
📋 Aspirational Standards (4.2)
- 4.2.1 — We earnestly seek to understand the truth
- 4.2.2 — We are truthful in our communications and in our conduct
- 4.2.3 — We provide accurate information in a timely manner
- 4.2.4 — We make commitments and promises, implicit or explicit, in good faith
- 4.2.5 — We strive to create an environment in which others feel safe to tell the truth
⚠️ Mandatory Standards (4.3)
- 4.3.1 — We do not engage in or condone behavior designed to deceive others, including but not limited to: making false statements, stating half-truths, providing misleading information, or selectively omitting information that — if known — would render our statements misleading
- 4.3.2 — We do not engage in dishonest behavior with the intention of personal gain or at the expense of another
✅ Per 4.3.1, refuse. Reporting a false status = making a false statement. Honesty is MANDATORY. Report accurately and offer a recovery plan.
Scenario 10: You tell stakeholders only the parts of the risk report that are favorable, leaving out the critical risks. Is this acceptable?
✅ No. Per 4.3.1, selectively omitting information that would make your statements misleading = deception. This is a mandatory violation even though no false words were spoken.
Scenario 11: A contractor offers you a referral fee for directing more business to them. You accept. Is this a Code violation?
✅ Yes. Per 4.3.2, this is dishonest behavior with intention of personal gain. It is also a conflict of interest under Fairness 3.3.3 (bribery).
Complete Standards Reference Table
| Value | Standard # | Type | Key Requirement |
|---|---|---|---|
| Responsibility | 1.2.1 | Aspirational | Decisions in best interests of society, public safety, environment |
| 1.2.2 | Aspirational | Accept only assignments matching your qualifications | |
| 1.2.3 | Aspirational | Fulfill commitments — do what you say you will do | |
| 1.2.4 | Aspirational | Own your errors; report others' errors promptly | |
| 1.2.5 | Aspirational | Protect proprietary/confidential information | |
| 1.2.6 | Aspirational | Uphold and enforce this Code with others | |
| Responsibility | 1.3.1 | Mandatory | Know and follow applicable laws, rules, regulations |
| 1.3.2 | Mandatory | Report unethical/illegal conduct to management | |
| 1.3.3 | Mandatory | Report Code violations to appropriate body | |
| 1.3.4 | Mandatory | File ethics complaints only on substantiated facts | |
| 1.3.5 | Mandatory | Pursue disciplinary action against ethics retaliation | |
| Respect | 2.2.1–2.2.4 | Aspirational | Learn cultural norms; listen; address conflict directly; stay professional |
| 2.3.1 | Mandatory | Negotiate in good faith | |
| 2.3.2–2.3.3 | Mandatory | No power abuse; no abusive behavior toward others | |
| 2.3.4 | Mandatory | Respect property rights of others | |
| Fairness | 3.2.1–3.2.4 | Aspirational | Transparency; impartiality; equal access; equal opportunity |
| 3.3.1–3.3.2 | Mandatory | Disclose conflicts; get disclosure + mitigation plan + consent before proceeding | |
| 3.3.3–3.3.4 | Mandatory | No favoritism/nepotism/bribery; no discrimination | |
| 3.3.5 | Mandatory | Apply org rules without favoritism or prejudice | |
| Honesty | 4.2.1–4.2.5 | Aspirational | Seek truth; be truthful; accurate & timely info; good-faith commitments; safe environment for truth |
| 4.3.1 | Mandatory | No false statements, half-truths, misleading info, or selective omission | |
| 4.3.2 | Mandatory | No dishonest behavior for personal gain or at another's expense |
Critical Ethics Exam Rules — All Scenarios
🔴 Bribe/kickback offered → Refuse AND report. Both steps required (3.3.3 + 1.3.2)
🔴 Others' errors discovered → You MUST report them — same as your own errors (1.2.4)
🔴 Someone retaliates against ethics reporter → Pursue disciplinary action (1.3.5)
🔴 Sponsor orders false reporting → Refuse. Honesty is mandatory (4.3.1)
🔴 Selectively omitting bad news → Violation — same as lying (4.3.1)
🔴 Personal gain from dishonesty → Explicit violation even if no false words spoken (4.3.2)
🔴 Favoritism/nepotism in contracts or hiring → Violation — bribery also explicitly listed (3.3.3)
🔴 Applying org rules differently for favorites → Violation under 3.3.5
🔴 Taking assignment beyond your skills → Violation under 1.2.2
🔴 Filing unfounded ethics complaint → Violation under 1.3.4
🔴 Cultural gift norms conflict with PMI Code → PMI Code first, then law, then org policy
🔴 Sharing confidential info → Only to authorized parties (1.2.5)
Aspirational vs. Mandatory — Full Distinction
| Feature | Aspirational Standards | Mandatory Standards |
|---|---|---|
| Language | "We should…" / "We strive to…" | "We must…" / "We shall not…" / "We do not…" |
| Nature | Ideals — best practices to move toward | Non-negotiable minimum requirements |
| Violation consequence | Not directly punishable — a goal | Disciplinary action up to credential revocation |
| Exam behavior | "What SHOULD a PM do?" questions | "What MUST a PM do?" or "What is the PM REQUIRED to do?" questions |
| Example | Seek to understand cultural norms (2.2.1) | Do not act abusively toward others (2.3.3) |
Ethics Priority Order (When Values Conflict)
- Public safety, health, and welfare — ALWAYS first, overrides everything
- PMI Code of Ethics — governs professional conduct
- Applicable laws and regulations — legal requirements
- Organizational policies — internal company rules